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FamiTracker > General > Show Off Your Work > Post your instruments here Owner: kinkinkijkin New post
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Posted: 2010-07-26 19:55 Reply | Quote
kinkinkijkin

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#8070
What, you have a 20-peice drumset? I only need 1 high tom, one low tom, one floor tom, one snare, one hihat and one cymbal. All in different .WAV files.

Posted: 2010-07-26 20:37 Reply | Quote
Doommaster1994

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#8072
That's exactly what I did. No more. No less.

Posted: 2010-07-26 22:03 Reply | Quote
kinkinkijkin

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#8074
Oh, you can't upload them here. Why don't you compress them, then? Or compress the Microsoft PCM files (.wav) and compress those to a zip file?

Posted: 2010-07-26 23:00  (Last Edited: 2010-07-26 23:36) Reply | Quote
tadpole

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#8075
Edit: Whoops...looks like I misunderstood.
Try searching http://www.freesound.org or use a search engine to look for '808 samples' or '909 samples' or 'drum kits'




Posted: 2010-07-26 23:23 Reply | Quote
kinkinkijkin

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#8077
I'm trying to do a song WITHOUT using the noise channel.

Posted: 2010-07-27 02:34 Reply | Quote
Doommaster1994

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#8078
Like I said I can post the instruments, but you may not like them.

Posted: 2010-07-27 04:07 Reply | Quote
TechEmporium

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#8081
And besides; something I've noticed is that the DPCM channel has better emphasis when you use it along with the noise channel.

For example, when I play a snare drum in the DPCM channel, I usually accompany it with a short burst of the noise channel at the second-lowest note possible.

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Posted: 2010-07-27 19:24  (Last Edited: 2010-07-27 19:25) Reply | Quote
kinkinkijkin

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#8091
I just made some VRC7 hihats!!!!!! Slightly better than the noise channel!!!! Because they're always the same pitch!


Attachments:
vrc7_hihat_open.fti (0 Kb)
vrc7_hihat_closed.fti (0 Kb)
Posted: 2010-07-28 09:07  (Last Edited: 2010-07-28 09:10) Reply | Quote
Doommaster1994

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#8116
What I'm going to do now is release these things called 'Soundpacks' and what they are going to be are .zip files with FTI's from game companies.

Here's one to Gray Matter. Although I think they only did two games for NES. These are from Captain Planet. I also noticed they have that weird looping guitar from Dirty Harry but in NSFPlay, it said E0 for volume, and now I know what the E volumes mean. I found out they are multiples of three so if a volume in NSFPlay is 'E0, E12, etc" Those volumes could be 15, 12, 9, 6, 3, or 0.


Attachments:
gray_matter.zip (0 Kb)
Posted: 2010-07-28 09:19 Reply | Quote
nicetas_c



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#8117
Doommaster1994 wrote:
I found out they are multiples of three so if a volume in NSFPlay is 'E0, E12, etc" Those volumes could be 15, 12, 9, 6, 3, or 0.

How about E4, E6, E9, E13, E1, E2, E8 and so on?

E0 is something like 15 8 1 0 as I know of, and E1 is like 15 11 7 3 0.

Also, the same Ex has different results throughout the song if x is not too small. Once I attempted to do a E4 cover and it took me 4 instruments. It is even possible that some other samples in the game use Ex as well, messing the volume envelopes or as least modifying them a bit, so the only way to perform those Exs is to add a new effect: E0x.

Posted: 2010-07-28 09:24  (Last Edited: 2010-07-28 09:24) Reply | Quote
Doommaster1994

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#8118
Oh, I didn't know that. I just heard it by ear. For that guitar though, I put down 15, 9, 6, 3 and it sounds just like the instrument.

Posted: 2010-07-28 09:30 Reply | Quote
nicetas_c



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#8119
This is the clean E13.

15 15 14 14 14 13 13 12 12 11 11 11 10 10 9 9 9 9 8 8 7 7 6 6 6 6 5 5 4 4 3 3 3 3 2 2 1 1 0

This is the clean E8, which is identical to a clean A04.

15 14 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 0

Posted: 2010-07-28 09:37 Reply | Quote
Doommaster1994

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#8120
How do you figure all this stuff out? Like I said, I learn it by ear. Also there's a drum by David Wise and it has an E volume and I found out it was 15, 12, 9, 6, 3, 0 (or something like that). It sounded exact to me. But that's just my ear.

Posted: 2010-07-28 09:48 Reply | Quote
nicetas_c



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#8121
There are some sound effects in certain NSFs which contain a single Ex, so I export them to MIDIs directly. As I said before, the Ex envelopes change frequently, so these are only estimations.

Posted: 2010-07-28 09:52 Reply | Quote
Doommaster1994

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#8122
Oh, OK.

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