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FamiTracker > General > FamiTracker Talk > Music for video games Owner: Cleanairisgreat New post
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Posted: 2010-08-27 03:47 Reply | Quote
kinkinkijkin

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#9035


Posted: 2010-08-27 04:00 Reply | Quote
TechEmporium

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#9039
You're also forgetting the Wii Virtual Console & all the Nintendo DS ports of old games.

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Posted: 2010-08-27 04:20 Reply | Quote
kinkinkijkin

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#9040
Yes, I know about WiiNES(as some people call NES games being played on the wii) and I know about those 8-16bit transfers.

Posted: 2010-08-27 04:48  (Last Edited: 2010-08-27 04:58) Reply | Quote
vonzippenstein

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#9041
kinkinkijkin I listed modern systems because it is what I know. I don't know anything about homebrew roms, carts, assembly language or distribution so I didn't mention them. 'Retro nerds' would be interested in a game with a retro style on a modern console as well as on a cartridge. There is room for both.

[edit] I think people listen to the music because it sounds good. Not because they are impressed by what the artist could do within the limits of the system. So then what does it matter whether its 8 or 32 bit? Its all about style and quality.

Posted: 2010-08-27 05:02 Reply | Quote
kinkinkijkin

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#9042
ADDITION: I like 8-bit music because of suprise of what can be done with such limitations. And because yje simple waveforms sound awesome.

Posted: 2010-09-02 13:09 Reply | Quote
Megaton

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#9198
As to the above poster, that's why I'm using Famitracker! Although I aggree with Vonzippenstein to an extent, I think you are making it very difficult for yourself if you intend to use only this program in a proffesional context. I use it peppered throughout tracks and it's brilliant for adding a bit of character (I love what it does to samples) and for jamming out ideas. I'll post some stuff up soon!

Posted: 2010-09-02 17:01 Reply | Quote
kinkinkijkin

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#9202
..... what it does to samples? There's only one custom sample cannel wherein you choose a predefined sample. And that's best for drums.

Posted: 2010-09-02 18:20 Reply | Quote
MovieMovies1

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#9203
kinkinkijkin wrote:
..... what it does to samples? There's only one custom sample cannel wherein you choose a predefined sample. And that's best for drums.


But, It could make some really good sounding basslines, like SunSoft did

Posted: 2010-09-03 00:30 Reply | Quote
Megaton

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#9205
pretty awesome for distorted vox as well.

Posted: 2010-09-03 01:19  (Last Edited: 2010-09-03 01:21) Reply | Quote
Doommaster1994

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#9206
Easy, go to game company sites and send them an e-mail about it. Again, I would like to point out that I highly doubt they would accept 8-bit music for their game. You may end up having to use Sonar or CuBase which is what most vgm composers use for their game music these days. If you want to use a tracker, I believe they would be okay with Renoise. Sometimes, they will set you up with music software of their own and it's up to you to find out how to use it. You may get help with it but not very much.
If you are that desperate to use Famitracker for game music, ask around for people who are making NES games and they may hire you. Look at me, my friend's making an NES game and I'm using FT to make it's music and sound effects. I'm only human. If I can do it, you can do it.

Posted: 2010-09-03 03:38 Reply | Quote
kinkinkijkin

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#9211
... I'm helping with a NES game.... I'm on music, but there's more room.....

Posted: 2010-09-03 03:44 Reply | Quote
TechEmporium

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#9213
Why not; it's good to have more than one musician in a crew.

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Posted: 2010-09-03 21:21 Reply | Quote
kinkinkijkin

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#9217
Definitely good in my case. I go to write a song for the land of reapers, and because of how badly I mess up I need to tell everyone that the land of reapers is going to be a happy place.

Posted: 2010-09-09 03:53  (Last Edited: 2010-09-09 05:22) Reply | Quote
TechEmporium

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#9392


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