No matter how many times it gets explained, I still don't understand what the hell this "mml" is. Yet I'm going into a technical school for Electronics and Computer Technology. =.=
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Famitracker: the perfect combination of sound and computer geeks.
MML is like a programming language, like C++ or Java or something, but for music. You type code in a text editor, another program compiles it into working machine code and there you go.
Almost; remember my music's source code in that FamiTracker 0.2.2 contest? Now, imagine that very code, except made less cryptic; instead of assembly language opcodes & operands, you see a tag & different note/effects values that are less intimidating to understand.
Be sure to read the text files in the MCK folder. You need to know how to use batch files & DOS to an extent. You need to know how to modify batch files in order to get ppMCK to work as you expect it to (& that's aside file dependencies & your need to learn MML).
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
We need to make more people aware of this project. Anybody knows any Japanese NSF artists? :p
For everyone who missed it, there are two confirmed Japanese NSF/MML artists on mmlshare right now; tappy and the real(!!) Robokabuto.
(edit) I think rusutaku is from Japan as well.
Just open a command prompt window or run the batch files (but again, you'll need to know enough DOS to understand how to modify batch files).
And I've just noticed something:
rainwarrior wrote:
Markup language. It's a markup language. Like HTML, but instead of making webpages it makes NES music.
It is not for programming!
Actually, it is for programming; it started as a subset of the BASIC programming language to generate audio (plus the actual acronym for MML is Music Macro Language). In MS-DOS, QuickBASIC, GeeWiz-BASIC & BASICA supported it.