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Ripping N64 audio samples Posted: 2011-03-07 02:32 Reply | Quote
TechEmporium

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#13952
Is it even possible? Is there any good utility (besides a HEX editor) to rip samples out of N64 mini USF audio files? Because I came across the mini USF for Ocarina Of Time revision 1.0 & want to rip the voice samples from the Fire Temple theme...

http://www.youtube.com/watch?v=oqEpo1bvL_4

If you listen closely to the voice samples, you'll notice that they're repeated samples of the Islamic call to prayer (& I have an idea involving them).

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Posted: 2011-03-07 03:22 Reply | Quote
ElHuesudoII

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#13954
apparently SNESSOR can rip N64 samples, but I haven't tried it myself...

Posted: 2011-03-07 04:08  (Last Edited: 2011-03-08 02:16) Reply | Quote
jrlepage
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#13955
I know it's possible; I remember Paper_Luigi from VGMusic ripped samples from a couple N64 games including Mario Kart 64 (IIRC), a few years ago. All I remember though is that it involves Hex editing somehow, but don't quote me on that...

Here's the pack, if you're interested:

Part 1
Part 2

My server's screwed up and won't let anyone download RARs so you'll have to manually change the extension from NSF to RAR after you've downloaded the files. >_>

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Posted: 2011-03-07 09:28 Reply | Quote
furrykef

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#13962
If you find any info on it, let me know, because I'm dying to rip the voice clips from the Japanese Star Fox 64 (it's needed for my project, Learning Languages Through Video Games). There are tools to rip sounds from N64 games, but they fail on this particular game.

Posted: 2011-03-08 00:55  (Last Edited: 2011-03-08 00:56) Reply | Quote
Dave
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#13991
recently there was a thread like this at hcs64, which i answered

http://www.hcs64.com/mboard/forum.php?showthread=22238

hope that helps

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Posted: 2011-03-08 01:33  (Last Edited: 2011-03-08 01:40) Reply | Quote
TechEmporium

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#13994


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Posted: 2011-03-08 02:22 Reply | Quote
jrlepage
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#13997


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Posted: 2011-03-09 01:47  (Last Edited: 2011-03-09 04:43) Reply | Quote
TechEmporium

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#14026
Well, another option would be to use "application/octetstream" instead for your .htaccess file. If you want, I'll send you a .htaccess file.

As for the downloads, sadly, those samples weren't exactly what I was looking for, but they may come in handy to others later.

EDIT: None of the ripping programs mentioned here actually worked for any of the Ocarina Of Time ROMs floating around. I'm guessing I'd have to do it the old fashioned way by making my own sample from an actual call to prayer.

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Posted: 2011-03-09 09:53 Reply | Quote
Dave
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#14036
yeah it's hit and miss. i dunno if the tools are at fault or if it's really just because N64 is a pain and nothing is standardised. there's relatively few USF rips for a similar reason

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Posted: 2011-03-09 16:24  (Last Edited: 2011-03-09 16:25) Reply | Quote
furrykef

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#14044
Dave wrote:
or if it's really just because N64 is a pain and nothing is standardised.

This. It's why I can't just rip the sounds from Star Fox 64, 'cause I looked into it and it's definitely not in the standard format. I also *ahem* "acquired" a copy of the official SDK just so I could see how it handled sound. I disassembled a sound routine and looked for a copy of that routine in the Star Fox 64 ROM. It was nowhere to be found.


Posted: 2011-03-10 01:20 Reply | Quote
TechEmporium

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#14049
Yeah; I hear ya on this.

There aren't many CTL or TBL files for ripping audio from N64 games either. Again, I'm assuming it's because each game's ROM doesn't store sound samples in any localized offset.

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Posted: 2011-03-22 21:25 Reply | Quote
Raijin

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#14597
Since this thread is similar to my question, I thought I'd ask here.
Is it possible to separate N64 music channels from miniusf files?

Posted: 2011-03-23 01:49 Reply | Quote
TechEmporium

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#14602
I think it is; there shouldn't be any reason why not. Here are some technical specs, but they don't really look as detailed as they should be:

http://www.hcs64.com/usf/usf.txt

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Posted: 2011-03-27 05:55 Reply | Quote
icesoldier

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#14800
The short version of the USF spec is: the file contains a ROM and/or a save state, as used by Project64. The channels would need to be separated in software, during emulation. After poking around with 64th Note's source code for a bit, I couldn't find how it mixes the channels (I'm sure this was due to my lack of understanding of the structure of a Winamp plugin), but I think it's possible to separate them out. A tool would just need to be written specifically for it.

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Posted: 2011-03-27 07:02 Reply | Quote
Raijin

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#14807
I have the foobar2000 plugin for 64th note. I actually don't like winamp at all. It's just this ginormous program that beasts my poor cpu. It'd be cool if we could easily rip N64, PSX, PS2 and DS moosix though.

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