How do you access these features? I just upgraded my deflemask to the newest version and I can't find them...
It is not released yet, check out the forum for realtime feedback. I am posting there the changelog and the todo list, and when I completed the todo list, the 3.5 version will be released.
01: Added multi-system support.
02: Added YAMAHA YM2612 support.
03: Added Texas Instruments SN76489 support.
04: Added SEGA Genesis support.
05: Added SEGA Master System support.
06: Added a keyboard shortcut for Interpolate values.
07: Added retrigger command.
08: Added Instrument List and Instrument Column.
09: Added effect for controlling SN76489 Noise Mode.
10: Added VGI and Y12 importer on YM2612 Instrument Editor.
11: max_fps value selectable under config.ini.
12: Changed the presets format for a better one.
13: On YMU759 mode: Added note preview features when a MMF is playing.
14: Added a new texture for skins: volume bar.
15: Re writed the Main Manual and a Manual for every system supported was created.
16: Added a Buffer Size selector.
17: Added a realtime WAV exporter.
You can Download the lastest version from my Forum: HERE.
Due to some Bug-Hunters :P, DefleMask 3.5 was re-uploaded bug cleaned:
Bugs Corrected:
01: The Octave selector worked right with the buttons, but wrong with the Keyboard Shortcuts under Genesis or SMS mode.
02: A CPU Leak was reported minutes after the release, so DefleMask runs a 40% better now.
03: The row following system was re-writed to get a perfect synchronization.
3.6 Released!.
It is a bug-cleaned 3.5 version, also with some interesting NEWS requested by users:
01: Standard Effect Added: 0x05 Portamento to note and volume slide.
02: Standard Effect Added: 0x06 Vibrato and volume slide.
03: Standard Effect Added: 0x0A Volume slide.
04: HOME key selects the first row of the selected column.
05: ESC confirmation message to prevent an accidental exit.
06: New start up tune using GENESIS System done by Demick12.
07: Added a basic NTSC/PAL selector, set the tick time to 60hz or 50hz actually.
08: More precise TickTime value (100 MAX).
09: Reduced the size of the generated VGMs.
10: Tuning of YM2612 corrected.
11: Solved some mouse movements issues.
12: The volume values are more accurate (please re-calibrate the volume values in your tunes).
13: The volume were established to the FULL value after a NOTE-OFF command, now works properly remembering the last vol-value.
14: VGM Files can be converted to BIN using VGM_PLAY 3.1.
15: Playback timing corrected.
16: Manual Updated.
17: SN76489 correctly limited to the lowest possible note (A1).
18: Bug Corrected: The instruments of the YM2612 were initialized with wrong panning.
19: Bug Corrected: Octaves were mapped incorrectly on Genesis and SMS modes.
20: Bug Corrected: Bugs with the instrument edit window and the actual instrument sounding.
21: Bug Corrected: The Arpeggio effect remained on after a NOTE-OFF.
22: Bug Corrected: Now Undo/Redo take in account the instrument value.
23: Bug Corrected: Startup logo movement issue.
Due to a huge demand about a new version without installer, DefleMask 3.7 is launched at light speed. :P
NEWS:
01: DefleMask does not need an Installer anymore.
02: Auto system switching when you open a new file from File Explorer.
03: Bug Corrected: Mute channels were not working under SEGA Master System mode.
04: Bug Corrected: Mouse dragging speed was unstable.
05: Other minor bugs fixed.
I have a request. Deflemask, to me, is really obtuse. I think, perhaps, the addition of Tabs somewhere at the top (for switching between the instruments/sample editor window and pattern editor and maybe a preferences window) similar to something like TFM or VGM Music Maker just as an example, would make Deflemask less confusing for people, I think.
DefleMask interface is inspired by some Old-School Standard Tracker Masterpieces (Adlib Tracker, Fast Tracker, Milky Tracker, etc), so there is many people saying that DefleMask's interface and GUI is very solid and intuitive, and other group of people saying that needs some new addons (pop-ups menus, an embedded tutorial, Windows based GUI, etc).
Old-School vs. New-School?, maybe can I make happy the two groups, but I need a lot of new code in order to make a second GUI and a GUI mode selector. For now is not a priority, but if more requests about the GUI appears, I will take this into account.
Sorry if this was answered before but how do you customize instruments?
EDIT: I see there is no Jump To Frame effect so how do I make a different amount of rows per frame?
Here is what I'm talking about. At the end there's supposed to be a quarter rest so I need it to jump back to the beginning after that. How would I go about doing that? If that's not an option in this tracker, then that's bull. It's a good tracker though.