I can do something if you give me a good reason. :P
I need to check a LOT of things in the GUI for less than 800 pixels of width, because I should avoid a buttons/elements superposition.
800x200 is the minimal usable resolution right now for DefleMask, I can make a "minimal mode" that will be activated when the screen reach a value minor than 800px of width, but it requires a lot of work, and I think that there's no a good reason to code that mode.
Why you are needing less than 800px of width?, or maybe the 200px of height is your problem?.
I think it would be a good idea to create a minimal mode if someone wants to port it to handhelds such as PPC, PSP, the Pandora, or the Wiz/Caanoo.
Yeah that is a good reason, btw the DefleMask port list right now is:
Linux
MacOS X
AmigaOS4 (requested by the demogroups Triad (C64) and Up Rough (Amiga))
...
Here, made this. It's just a carbon copy of another SN76489 module by Kulor, which I remade in DefleMask... It would've been a much easier endeavour if I could define arps in-instrument! Also I couldn't retranscribe pattern 14's channel 0 because the original had notes that went above A#6. ;x
Might I suggest pushing the row limit to 256, please? It'd really help with full-speed tracking.
EDIT: Oh and another thing, I haven't checked up on this but I don't think enabling the SN76489's Ch2 noise mode actually disabled Channel 2 (it lent its pitch to the noise channel but it would still produce a 50% tone). At least that's how MOD2PSG2 and XPMCK handle it... What do you reckon?
Yeah, if you use the noise channel in special mode, the freq of the latest square will be used for the noise channel. That's just how the SN76489 works.
Moderator: Oh god I clicked 'Edit' instead of 'Quote', I'm so sorry >.<
Yeah, if you use the noise channel in special mode, the freq of the latest square will be used for the noise channel. That's just how the SN76489 works.
Yes I know, but channel 2 shouldn't actually be silenced, or at least it isn't in MOD2PSG2 and such. That's what I'm talking about.