Login:
Menu:
Post: Author:
FamiTracker > General > FamiTracker Talk > DefleMask - A Multi-System Tracker Owner: Delek New post
Page 26 of 61 Sort: Goto Page: << Previous [1] [2] [3] ... [25] [26] [27] ... [59] [60] [61] Next >>
Posted: 2012-01-03 16:57 Reply | Quote
kinkinkijkin

Avatar

Member for: 5920 days
Location: Not where my face is
Status: Offline

#28309
Ok... it's just I wanted to make some over-religious person burn their computer...

Posted: 2012-01-06 00:37  (Last Edited: 2012-01-06 00:38) Reply | Quote
com63

Avatar

Member for: 5841 days
Location: North Van, BC, Canada.
Status: Offline

#28407
Hey, why not add TIA and POKEY sound chip support? :D
I haven't seen any TIA or POKEY trackers... Well, I've seen POKEY, but not TIA...

_______________________
Everything moves real slow when it's 40 below.
Posted: 2012-01-06 11:12 Reply | Quote
za909

Avatar

Member for: 5516 days
Location: Hungary
Status: Offline

#28422
Can't you do something about the minimal resolution limit? Because sometimes it's really annoying.

Posted: 2012-01-06 21:29 Reply | Quote
Delek

Avatar

Member for: 5897 days
Status: Offline

#28440
I can do something if you give me a good reason. :P

I need to check a LOT of things in the GUI for less than 800 pixels of width, because I should avoid a buttons/elements superposition.

800x200 is the minimal usable resolution right now for DefleMask, I can make a "minimal mode" that will be activated when the screen reach a value minor than 800px of width, but it requires a lot of work, and I think that there's no a good reason to code that mode.

Why you are needing less than 800px of width?, or maybe the 200px of height is your problem?.

Regards.


_______________________
Delek's Website
DefleMask Tracker
Delek's SoundCloud
Delek's YouTube Channel
Posted: 2012-01-06 23:22 Reply | Quote
za909

Avatar

Member for: 5516 days
Location: Hungary
Status: Offline

#28448
It's only the width but I don't have any good reason for you...sorry :D

Posted: 2012-01-07 00:50 Reply | Quote
com63

Avatar

Member for: 5841 days
Location: North Van, BC, Canada.
Status: Offline

#28450
I think it would be a good idea to create a minimal mode if someone wants to port it to handhelds such as PPC, PSP, the Pandora, or the Wiz/Caanoo.

_______________________
Everything moves real slow when it's 40 below.
Posted: 2012-01-07 11:49 Reply | Quote
Delek

Avatar

Member for: 5897 days
Status: Offline

#28454
com63 wrote:
I think it would be a good idea to create a minimal mode if someone wants to port it to handhelds such as PPC, PSP, the Pandora, or the Wiz/Caanoo.
Yeah that is a good reason, btw the DefleMask port list right now is:
Linux
MacOS X
AmigaOS4 (requested by the demogroups Triad (C64) and Up Rough (Amiga))
...



_______________________
Delek's Website
DefleMask Tracker
Delek's SoundCloud
Delek's YouTube Channel
Posted: 2012-01-07 17:56  (Last Edited: 2012-01-07 18:10) Reply | Quote
jrlepage
Moderator

Avatar

Member for: 6536 days
Location: Canada
Status: Offline

#28462
Here, made this. It's just a carbon copy of another SN76489 module by Kulor, which I remade in DefleMask... It would've been a much easier endeavour if I could define arps in-instrument! Also I couldn't retranscribe pattern 14's channel 0 because the original had notes that went above A#6. ;x

Might I suggest pushing the row limit to 256, please? It'd really help with full-speed tracking.

EDIT: Oh and another thing, I haven't checked up on this but I don't think enabling the SN76489's Ch2 noise mode actually disabled Channel 2 (it lent its pitch to the noise channel but it would still produce a 50% tone). At least that's how MOD2PSG2 and XPMCK handle it... What do you reckon?

_______________________
Follow me on Twitter.
I record (some) NSFs on hardware. Feel free to request a hardware render.
Attachments:
hexaprismhall.dmf (222 Kb)
Posted: 2012-01-07 18:41  (Last Edited: 2012-01-07 19:42) Reply | Quote
Delek

Avatar

Member for: 5897 days
Status: Offline

#28463
Yeah, if you use the noise channel in special mode, the freq of the latest square will be used for the noise channel. That's just how the SN76489 works.

Moderator: Oh god I clicked 'Edit' instead of 'Quote', I'm so sorry >.<

_______________________
Delek's Website
DefleMask Tracker
Delek's SoundCloud
Delek's YouTube Channel
Posted: 2012-01-07 19:43 Reply | Quote
jrlepage
Moderator

Avatar

Member for: 6536 days
Location: Canada
Status: Offline

#28469
Delek wrote:
Yeah, if you use the noise channel in special mode, the freq of the latest square will be used for the noise channel. That's just how the SN76489 works.

Yes I know, but channel 2 shouldn't actually be silenced, or at least it isn't in MOD2PSG2 and such. That's what I'm talking about.

_______________________
Follow me on Twitter.
I record (some) NSFs on hardware. Feel free to request a hardware render.
Posted: 2012-01-07 22:36 Reply | Quote
Delek

Avatar

Member for: 5897 days
Status: Offline

#28475
jrlepage wrote:
Yes I know, but channel 2 shouldn't actually be silenced, or at least it isn't in MOD2PSG2 and such.
Oh, so if you want noise only you have to manually mute the channel. Well, I think that it is a nice idea.

_______________________
Delek's Website
DefleMask Tracker
Delek's SoundCloud
Delek's YouTube Channel
Posted: 2012-01-08 04:46 Reply | Quote
MovieMovies1

Avatar

Member for: 5926 days
Location: Norway
Status: Offline

#28487
I think it would be a good idea to add the TurboGrafX-16/PC Engine chip to the project.

Posted: 2012-01-08 12:24 Reply | Quote
Delek

Avatar

Member for: 5897 days
Status: Offline

#28492
A member of Triad (C64) and Up Rough (Amiga) requested the PC-Engine support. Maybe some of his demos will be done using DefleMask. :D

PC-Engine is the next system to add in DefleMask, it is confirmed. :D

_______________________
Delek's Website
DefleMask Tracker
Delek's SoundCloud
Delek's YouTube Channel
Posted: 2012-01-08 12:58 Reply | Quote
Doommaster1994

Avatar

Member for: 6010 days
Location: Seattle, WA
Status: Offline

#28493
I thought Commodore 64 was?

Posted: 2012-01-08 13:23 Reply | Quote
Delek

Avatar

Member for: 5897 days
Status: Offline

#28494
C64 will be the next after PC Engine. :D

The main reason of this is that there are tools to make music for C64 in PC right now, but no one for PC Engine.

_______________________
Delek's Website
DefleMask Tracker
Delek's SoundCloud
Delek's YouTube Channel
Page 26 of 61 Sort: Goto Page: << Previous [1] [2] [3] ... [25] [26] [27] ... [59] [60] [61] Next >>