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FamiTracker > General > FamiTracker Talk > DefleMask - A Multi-System Tracker Owner: Delek New post
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Posted: 2013-05-26 02:08 Reply | Quote
Delek

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#47983
WOWW DefleMask 9c with Live Mode Released!

NEWS:
Added "The Live Mode", you can set loop points on the fly, add in the queue new patterns, clear the loop points with Ctrl+C, follow the song freely mute channels dynamically with Keyboard Shortcuts and more (please RTM for more details).
Now the SID chips (8550 & 6181) are emulated using reSID core, one of the most accurate SID emulator out there.
Fixed the volume thing on Game Boy rom builder, all songs are HW compatible now.
GBS export for Game Boy working perfectly.
Now you can press Ctrl+1/2/3 etc to mute channels dinamically.
Now the pattern data will be preserved while changing systems, Green Hill zone on NES sounds good!
Now the FM instruments will be initialized to a sounding configuration.
Now you can scroll faster the Instruments window by pressing the arrow buttons on the screen.
Fixed the keylayout window, now all keys are compatible and the window position is fixed.
Fixed a bug in the YM2612 emulator that was preventing some starting notes to sound.
Added various new Demo Songs: Toejam & Earl and Comix Zone tracks to Genesis, A Nude Tomorrow by Chip Champion to Game Boy and more.
Manual Updated.
Mac OS X, Linux and Windows builds updated.

DOWNLOAD!

CHANGELOG

The live mode is really great! You can do very crazy things with it.

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Posted: 2013-05-27 22:38 Reply | Quote
Delek

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#48016
"Have your midi keyboard type midi commands. Useful for programs that lack midi keyboard support, but could really use it, such as Deflemask."

A software that maps MIDI input into DefleMask commands and notes?, great!

[url]https://code.google.com/p/midi2qwerty/

MIDI files to DMF!

[url]http://gendev.spritesmind.net/forum/viewtopic.php?t=1439

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Posted: 2013-06-26 04:13  (Last Edited: 2013-06-26 04:14) Reply | Quote
Delek

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#48858
Nobody posted here in 3 months but I don't care! Another update!

DefleMask 9d Released with some requests added and a bug fix for Game Boy volume!

Fixed a bug in Game Boy Volume Playback inside the tracker.
Now if you load a sample with a compatible rate (8000hz, 11025hz, 16000hz, 22050hz and 32000hz) the tracker will set the playback rate of that sample automatically.
Now if you save a instrument the name that you selected while saving will be copied to the actual name of the instrument.
Now the STD instruments will start with a pre-defined volume envelope.
Now the FM instruments will start with a pre-defined nice instrument.
Added Mama_Gede Skins by CuttingAgent.
Fixed a live mode bug, regarding to instrument changing while live playback.
New version of DMF Format and DMP Format, check DMF Format Specs and DMP Format Specs. Backward compatibility is granted.
Updated Rael64 by jrlepage (Commodore 64 Demo Songs).
Dynamic changing of instruments parameters was disabled during playback, it is working again now.
Fixed a re-initialization bug with the Commodore 64 emulator.
Fixed a UI bug that was preventing clicking the pattern matrix.
Windows, Linux and Mac builds updated.

HERE

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Posted: 2013-06-26 06:01 Reply | Quote
Im_a_Track_Man

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#48860
I'm saddened by the fact that the SID is PAL only, and I have to manually set the speed to 60Hz.

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Posted: 2013-07-13 23:07 Reply | Quote
Delek

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#49327
Time Trax rom for Genesis was released and after some investigations I discovered how was actually done that awesome vibrato guitar sound.
So, DefleMask 9e is Released with some nice addons in the vibrato part and some other things!:

New Vibrato stuff:
Standard Effect Added: E3xx - Set Vibrato Mode (1=UP ONLY (like guitars), 2=DOWN ONLY, 0=both/normal)
Standard Effect Added: E4xx - Set Fine Vibrato Depth.
Fixed a bug regarding to vibrato depth of the YM2612 soundchip.
Vibrato phase now is correctly reseted between vibrato commands.
Now if you switch between systems more data will be preserved (instruments, tempo, samples, wavetables, etc).
Now DefleMask will start with a default instrument already created. You don't have to go to Instrument list and click on New to make a sound (anti noob users feature :P).
Bugs fixed.
Manual Updated.
Linux, Windows and OS X builds updated.

With those new vibrato effects and with some pretty presets you could easily get that Time Trax guitar sound.
I done a demo, check it out.

DOWNLOAD DEFLEMASK NOW

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Posted: 2013-07-16 17:23 Reply | Quote
poodlecock

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#49445
Nice job, man! Just wondering, though, you plan to add any more chips?

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Posted: 2013-07-16 19:35  (Last Edited: 2013-07-16 20:26) Reply | Quote
Im_a_Track_Man

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#49465
poodlecock wrote:
Nice job, man! Just wondering, though, you plan to add any more chips?



AY/YM pls. All it's trackers are unnecessarily hard. It would be wonderful to have a Famitracker-like interface for it (and AY/YM export, as your tracker is known for exporting in native formats).


EDIT:And while we're at it, why not the VirtualBoy?

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Posted: 2013-07-16 20:13 Reply | Quote
Loliconst



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#49468
SCC and wonderswan's please

Posted: 2013-07-16 21:47 Reply | Quote
MovieMovies1

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#49473
Im_a_Track_Man wrote:
why not the VirtualBoy?


Because I already tried

moviemovies1 wrote:
Crazy system suggestion: Virtual Boy


Delek wrote:
The Virtual Boy scene is too small to add support to it, also, the sound of this console is very similar to the already implemented PC-Engine.


and failed.

Posted: 2013-07-17 19:23 Reply | Quote
poodlecock

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#49500
LOL I wasn't expecting this response. Yeah, if you want to ask him to add support for a specific chip, post about it on his forum, not this one. =P

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Posted: 2013-07-17 20:57 Reply | Quote
jrlepage
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#49504
Or here is fine too.

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Posted: 2013-07-17 23:36 Reply | Quote
Raijin

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#49507
Ugh, guys, please stop asking him to keep adding chips. Give the guy a chance to deal with all that he has so far and optimize them.

Posted: 2013-07-18 00:53 Reply | Quote
Xyz_39808

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#49510
tldr; let him fix the previous chips and make the whole ui more friendly first before more chips

Posted: 2013-07-18 02:08 Reply | Quote
FamiPunk221



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#49514
Xyz_39808 wrote:
more chips


You want Delek to give you Potatoe chips?! (Sorry for bein lil silly, just a joke :P)
Ah, I see what you want: More chips in the systems. I think the UI is important than chips.
Also, are MOAR chips soooo life important?!


Posted: 2013-07-18 02:15  (Last Edited: 2013-07-18 02:15) Reply | Quote
Im_a_Track_Man

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#49516
FamiPunk221 wrote:
Also, are MOAR chips soooo life important?!


No. They're just nice to have, especially in a convenient* multi-chip package that is Deflemask.



*I'm with these guys; the UI really needs improvement

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