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FamiTracker > General > FamiTracker Talk > Version 0.3.7 beta Owner: jsr New post
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Posted: 2011-04-20 18:38 Reply | Quote
jrlepage
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#16097
danooct1 wrote:
Sorry to bug you about this jsr, but do you think that the next beta version (3.8 ) will have the two remaining chip support? And if so, is there an ETA on it?

Also another thing that I've wondered about is if multiple expansion chips at one time will be implemented in a future version, or not?

You probably get this a lot so sorry for bugging you about it again, but this question has been on my mind since the 3.7 release. Thanks, jsr!

This has been on my mind to, but I didn't want to voice it for the same reasons. This is probably a very personal thing, but my top-3 most anticipated new features for the next release are a) N106 support, b) FME-7 support, and c) effects for controlling VRC7 parameters such as modulator level and feedback. They probably won't happen all at once, but they're definitely high up in my list.

Also jsr can you quickly tell us which requests will be granted eventually and which ones have been denied? That would be a great help for me. Thanks!

Posted: 2011-04-21 03:10 Reply | Quote
Raijin

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#16124
Ever since I first heard what the N106 is capable of, I went in MUST HAVE mode. But of course I'm not gonna bug jsr. Also I'm with Danooct. Multiple chips at once is just too good. I highly anticipate the day that it comes around.

Anyways. Thanks for clearing up that thing about the 2a03 jsr. I changed the duty of one channel so they stopped interfering with another channel.

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Posted: 2011-04-22 10:18 Reply | Quote
Delek

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#16197
I do not understand you, guys.
Multiple soundchips can be played only by the nsf driver of FT, or by some "not accurate emulators".

In a real NES/Famicom, the use of multiple soundchips is something impossible.
I can not see why you're interested in a hack that shits on the real system architecture.



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Posted: 2011-04-22 10:25 Reply | Quote
Dave
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#16198
because more channels makes your chiptune penis biggor.

i don't really get it either. there's always module formats for that. i guess it's just a novelty...

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Posted: 2011-04-22 13:27  (Last Edited: 2011-04-22 13:27) Reply | Quote
DalekSam

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#16199
I also want multiple chips at once, even if it's not feasable on the hardware, many NSF players support it. It also sounds more full if used correctly.

Posted: 2011-04-22 17:46 Reply | Quote
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#16209
The only reason I can find is that when you work on different modules, and you export, you can easily sew them together into one mp3, but not so going to NSF.

Posted: 2011-04-22 19:11 Reply | Quote
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#16212
Delek wrote:
I do not understand you, guys.
Multiple soundchips can be played only by the nsf driver of FT, or by some "not accurate emulators".


And by that you mean "basically every NSF player and emulator" right? Because even the "accurate" ones do.

For one game I'm doing music for, I'm using NSF as a platform of sorts, sure I could use a tracker but I don't like trackers so it's a "way of writing it" thing for me. I dunno about FT.. maybe it's because you wouldn't have to do as much work (don't have to load square waves as samples, noise channel sounds correct, actual fm synthesis).

Posted: 2011-04-22 19:56  (Last Edited: 2011-04-22 19:58) Reply | Quote
Delek

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#16215
Rushjet1 wrote:
And by that you mean "basically every NSF player and emulator" right? Because even the "accurate" ones do.
Then them are not accurate ones (for that reason I put the quotation marks).

On the real system is impossible, so, every emulator/nsf player that can handle multiple chips are simply not fully accurate.

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Posted: 2011-04-22 20:06 Reply | Quote
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#16216
Btw, if to you guys the fully support of the system doesn't matter, then the use of multiple soundchips is a good thing. But I think that a "chiptune" MUST run on the real soundchips, in other way it's like "fake bit" music.

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Posted: 2011-04-22 20:37 Reply | Quote
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#16217
hugia,kciepv not this

Posted: 2011-04-22 22:25  (Last Edited: 2011-04-22 22:26) Reply | Quote
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#16222
Guys, if you don't think multiple expansions are a good thing, then I guess don't use multiple expansions. The NSF format supports it, and I for one would find such a feature useful, hence my requesting it.

Delek wrote:
On the real system is impossible, so, every emulator/nsf player that can handle multiple chips are simply not fully accurate.

That's not true. With the right equipment you can play an NSF that uses more than one expansion on a real Famicom. Someone in Japan made a series of cartridges that combines all six chips + 2a03 for use on a Famicom. I don't have the link handy, but it's somewhere on this forum I'm sure.
The Famicom supports it, the NSF format supports it, it2nsf and ppMCK both allow it, so I believe FT should jump on the bandwagon as well.

Posted: 2011-04-22 22:26  (Last Edited: 2011-04-22 22:27) Reply | Quote
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#16223
i don't think anyone is against it being added to famitracker, because yeah most nsf players do support multiple expansions, and if it's implemented it's not like it hurts anyone who isn't interested in it.

rather, the people rolling eyes here (such as myself) do so because it's a frivolous feature that should be way down on the list of priorities, and would be nontrivial to implement (at least, as far as export is concerned.) FDS and VRC7 still aren't fully usable, and they've been in FT for over a year. i feel like the usability of what's there should be improved first before things like this are added. less features that work properly >>> more half-broken features.

if people are really desperate for multiple expansions, try mukunda's it2nsf. that will support all simultaneous expansions, with the added benefit of being able to use whatever tracker you like, so long as it exports IT.

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Posted: 2011-04-22 22:27  (Last Edited: 2011-04-22 22:28) Reply | Quote
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#16225
@Dave: I agree it's not a high-priorty thing, but I'd like it implemented somewhere down the line, that's for sure.

EDIT: As far as I can remember though, it2nsf only supports 16 simultaneous channels, making it impossible to use all 28 at once. Not that I'd find any use for 28 simultaneous channels though... :p

Posted: 2011-04-22 22:29  (Last Edited: 2011-04-22 22:32) Reply | Quote
Raijin

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#16226
Let's say this then. Since it's possible with emulators and such, we should have the option to use all chips at once. It'd be nice to make a song like that every now and again, plus, it's not like you HAVE to use all the chips at once. Besides, I'm sure with a slight modification, it could be possible on real hardware.

Edit: lol I'm too slow, this was meantioned above while I was typing this.

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Posted: 2011-04-22 22:58 Reply | Quote
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#16232
jrlepage wrote:
With the right equipment
That's what I mean when I say "shits on the real system architecture.".

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