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FamiTracker > General > FamiTracker Talk > VGM Music Maker - a Sega Genesis tracker Owner: Shiru New post
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Posted: 2012-04-11 22:06  (Last Edited: 2012-04-11 22:06) Reply | Quote
Shiru



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#33063
There is no skipping. There is a quirk of the key redefine system that you have to release a previous key before pressing a new one, otherwise new one will be counted as the previous one.

Key redefine was a major headache by itself, I'm not plannig to touch it anytime soon.

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Posted: 2012-04-11 22:33 Reply | Quote
jrlepage
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#33066
I can confirm that this is an issue, and it doesn't have to do with releasing the key before pressing another. Sometimes if I track too fast, the program repeats previous input (even if no other key is pressed) and I have to undo that before I carry on. At least I'm guessing that's what Raijin was referring to, and if that is the case, fixing that would be very appreciated indeed.

Posted: 2012-04-12 23:31 Reply | Quote
Raijin

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#33167
Yeah jrlepage, that's what I meant. The tracker skips input and repeats notes (even though Shiru said it doesn't skip, it sure does a good job acting like it), but I think that also has to do with what Shiru explained. Judging on what he said though, I guess he'll mess with it whenever he feels motivated enough.

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Posted: 2012-04-14 18:50  (Last Edited: 2012-04-14 18:50) Reply | Quote
za909

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#33340
I don't know what happened...but my instruments don't make sound over octave 5 when I press keys in the pattern editor. I can play them back just fine and they work propely in the instrument editor as well. I'm not Beethoven writing music being completely deaf.

Posted: 2012-04-15 00:51 Reply | Quote
Shiru



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#33370
I don't know what happened either. Never happened to me and never reported by anyone in all the years.

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Posted: 2012-05-14 18:42 Reply | Quote
za909

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#34921
Just a short and noobish question? Is it technically possible to create a triangle-ish wave somehow? I've been trying for a long time, but I've only managed to make a sawtooth a square and the closest I've ever gotten was something like an octagon chopped in half...

Posted: 2012-05-14 21:31 Reply | Quote
Doommaster1994

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#34926
I know FM synthesis uses sine waves, which sound very similar to a triangle wave.

Posted: 2012-06-09 18:57  (Last Edited: 2012-06-09 19:05) Reply | Quote
Thom

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#35629
Not really. Sine waves have a more lowish sounding wave than a triangle wave.(That's why Genesis games have good bass).

Posted: 2012-06-09 20:07  (Last Edited: 2012-06-09 20:07) Reply | Quote
za909

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#35631
Oh, this...actually, this is the closest I've got it to look/sound


Attachments:
triangle.vgi (0 Kb)
ym2612tri.mp3 (248 Kb)
ym2612tri.png (7 Kb)
Posted: 2012-06-09 22:33 Reply | Quote
tadpole

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#35641
Very nice, za909!

Posted: 2012-07-02 20:39 Reply | Quote
Raijin

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#36393
Quick question. When using the "CH3" noise, and adjust the pitch with square 3, after adjusting the pitch, it doesn't seem to be possible to go back to the original high pitch sound of the "CH3" note. Is this how the SN76489 works?
Also, do you think an option for crash dumps would be useful for you to fix bugs in the future?

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Posted: 2012-07-02 21:02 Reply | Quote
Shiru



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#36397
Don't remember, I think it is just set to the highest possible pitch, which is impossible to set up with a note.

I have no idea what the crash dumps are and how they could be useful.

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Posted: 2012-07-02 21:24 Reply | Quote
Raijin

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#36399
Oh I see. That seems to make sense.

The crash dump would generate a file when the program crashes and you would be able to see exactly where a problem is. I thought it would help you fix bugs easier or something, maybe. Though if you don't think so, then I guessed wrong.

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Posted: 2012-07-02 21:33  (Last Edited: 2012-07-02 21:38) Reply | Quote
Shiru



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#36402
I still have no clue how the crash dump would work. Obviously only the program itself knows its own state, so it have to save it, but how can a program detect that it crashed and save own state, being crashed already?

Even if there would be a wonderful crash dump that would show me exact place in my code where the crash happened, if I'm not able to reproduce the crash on my system, I would not able to fix it - i.e. I can't test if my changes fix the problem.

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Posted: 2012-07-02 21:45  (Last Edited: 2012-07-02 21:46) Reply | Quote
Raijin

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#36404
Sorry, unfortunately I am not knowledgeable with programming so I couldn't explain. If you are interested, jsr does it with Famitracker, so he would have an easier time explaining. I am sure he could explain in detail if you ask. Maybe even Delek and rainwarrior would know.

Is it possible to test these kind of things with a virtual machine of sorts?

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