Hi, you guys. I need a base like instrument. I was thinking DPCM would be the best for this. I can't use it, though. It's 100% silent. Could anyone tell me how to use it? Thanks
You can either load existing DMC samples that you've previously converted (using other programs), or you can import WAV samples directly inside FamiTracker. The WAVs must comply to the limitations however (e.g. slightly shorter than a second for max quality).
If you can't get it to sound right, try fiddling with volume and sample quality.
You can either load existing DMC samples that you've previously converted (using other programs), or you can import WAV samples directly inside FamiTracker. The WAVs must comply to the limitations however (e.g. slightly shorter than a second for max quality).
If you can't get it to sound right, try fiddling with volume and sample quality.
I usually just use the triangle channel for bass, since it's usually not useful for much else. You can use the DPCM channel for bass and, say, have the triangle help out with drums, but it's not the way NES music was typically done. (It can sound pretty darn cool, though.)
I usually just use the triangle channel for bass, since it's usually not useful for much else. You can use the DPCM channel for bass and, say, have the triangle help out with drums, but it's not the way NES music was typically done. (It can sound pretty darn cool, though.)
It's also possible to generate a basic waveform (such as triangle or sawtooth) using looped DPCM. Rushjet1 and others have made songs using this technique. I could never get it to work with PPMCK, but it took me like 5 seconds in FamiTracker.
Now that FamiTracker's DPCM loop lengths are correct (in 0.3.7, not the beta), you can actually get a DPCM wave to sound in tune in the exported NSF too.
Here's an example from The Immortal. The DPCM waveform looks like:
/\___