cak
Member for: 5864 days Location: oregon Status: Offline
#31442
*snicker*
Um, tracked in about an hr and completely from memory, kthx.
Im_a_Track_Man
Member for: 5687 days Location: Plantation, Florida Status: Offline
#31455
Is it bad if I laughed, but in a good way?
(This is great. really)
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nicetas_c
Member for: 6133 days Location: AB, CA Status: Offline
#31472
fairly WIDE N163 experiment
btw it is a cover, not an original
Attachments:
black.ftm (9 Kb)
cak
Member for: 5864 days Location: oregon Status: Offline
#31485
Im_a_Track_Man wrote:
Is it bad if I laughed, but in a good way?
(This is great. really)
Thanks man, glad you liked it. I uploaded an mp3 .
WakeOfPoseidon2
Member for: 5373 days Status: Offline
#31493
I've made about 1/2 (or maybe 1/3, I don't know) of a Mega Man styled song (although maybe it doesn't sound like Mega Man at all) of my own. I started making it today, and will probably finish it tomorrow (although the final touches might be made on sunday).
I'm not making a post for it because it would probably get closed anyway. Tell me what you think about it! (I expect insults and sarcasm on the way, and this time... I'M PREPARED!!).
And no, it isn't a MM2 song (title confuses me sometimes xD).
Ok, so... here we go! (people will see it as a terrible song, I know it, I CAN FEEL IT).
_______________________
The non-talented musician =P
Archj
Member for: 5876 days Location: Norway Status: Offline
#31497
Well first of all you gotta do something about square #2, it makes my ears bleed. Second, I don't really get any MM feeling from the song.
Thom
Member for: 6079 days Status: Offline
#31501
jrlepage wrote:
Well if you're going to use DPCM for drums, why not use them for any drum sound that you like
For examples of triangle drums + uninterrupted bassline, see also: Tim Follin.
You know how much time and effort needed to handle both the drums and bass in the same channel?
Mex
Member for: 6192 days Location: Victoria, British Columbia Status: Offline
#31502
what?
Thom
Member for: 6079 days Status: Offline
#31503
Are you stalking me or something?
"Well if you're going to use DPCM for drums, why not use them for any drum sound that you like
For examples of triangle drums + uninterrupted bassline, see also: Tim Follin."
My reply : You know how much time and effort IS needed to handle both the drums and bass in the same channel? I'm sorry if my English is rusty.
Posted: 2012-03-10 04:27 (Last Edited: 2012-03-10 04:27 )
Reply(Locked)
Mex
Member for: 6192 days Location: Victoria, British Columbia Status: Offline
#31504
...WHAT?
you know what, forget about it.
golfertrytek
Member for: 5396 days Location: USA Status: Offline
#31509
Archj wrote:
Well first of all you gotta do something about square #2, it makes my ears bleed. Second, I don't really get any MM feeling from the song.
How about this one then? (WIP of course)
Attachments:
6_revisited.ftm (10 Kb)
jrlepage
Moderator
Member for: 6533 days Location: Canada Status: Offline
#31512
Thom wrote:
You know how much time and effort needed to handle both the drums and bass in the same channel?
How about next to none?
nicetas_c
Member for: 6133 days Location: AB, CA Status: Offline
#31518
jrlepage wrote:
Thom wrote:
You know how much time and effort needed to handle both the drums and bass in the same channel?
How about next to none?
Exactly none with the advent of fixed arpeggio.
qazwsxedc
Member for: 5328 days Location: On the throne Status: Offline
#31520
Or, how about we stop arguing about this and leave it alone.
Posted: 2012-03-10 20:12 (Last Edited: 2012-03-10 20:56 )
Reply(Locked)
cak
Member for: 5864 days Location: oregon Status: Offline
#31550
Not to continue this further, but I thought it was worth mentioning that "fixed arp" is a beta-version feature.
edit: I wanted to add that this trick is (imo) more usable on a square channel, since it's easier to make the kick stand out from the surrounding pitch by way of vol/duty envelope. Nice one jsr.