I request my earlier request :\ (nsf attached over there on pg3)
Yeah, sorry about not getting back to you earlier about this. The recording is already done and uploaded but I've been trying to reach chibi-tech in person for the past few days. The reason is that she actually sent me the FTM for Insecurable (with a few fixes at the end) a couple months ago, and I show my gratitude by sending her a recording (to be honest I was hoping nobody would request it haha). Posting the recording here would defeat the 'special' aspect of such a recording. :p
When I manage to reach her and get her OK to share the recording, I will, promised.
Fezuke wrote:
Here's a few tracks I made that i'd like to hear in Hardware Recording.
I did say in the OP that I'd prefer you make 2 to 3 requests per post, but I'm in a good mood tonight so I'll let you off. :p
icesoldier, za909 and Necrophageon, your recordings have been added in the OP. Shywolf and Fezuke, I'll start recording in a few minutes!
On another note, I've been trying to setup my iPhone as a webcam so I can make videos like this one, or maybe even do some live streaming, but I can't a decent program. I do have a program that makes it so my phone gets recognised as a webcam, but it doesn't let me record with the line-in audio source, and I want as simple a setup as I can get. Any ideas?
Oh sorry about that, it's just that the way your last post sounded, you really wanted more stuff to record, so I bombarded you lol. Sorry won't happen again.
Well, ideally if you're submitting an NSF, then yes it would definitely help me. If you're attaching an FTM then I can kind of figure out by myself when the tune loops.
Quote:
I'm picturing you in a dark room with your sweet Famicom setup just jamming out to these tracks all night long. :P
That's a more or less accurate picture, hahaha
Truth be told, I do have other things to do (and I'm in the kitchen so the room isn't that dark I suppose..!), but I've been using my Famicom a lot since receiving my TNS-HFC3. :p
Do0d thanks a lot, They sound Perfect! I was hoping they all sounded good on the real thing. Mission accomplished.
Haha congratulations! Although.. 2A03, VRC6 and MMC5 emulation are pretty much spot-on, so I guess hardware renditions for those chips are really to confirm that everything's fine, more than to find out whether it is. N163 and VRC7, however... :p
Fezuke wrote:
Thanks a lot for taking the time, and you guessed pretty perfectly on time length too. 2 loops is how I roll.
Sure, no problem.
I tried using NSFPlay's "auto-detect playtime" feature, but it only worked every now and then, so in the end I found myself just listening to the NSFs again and again, making note of the loop time. (by the way these are some pretty fantastic tunez~ :D)
mayazimmerman wrote:
Hey, jrlepage. I posted a request on MMLShare, but on reading this thread a bit more, I see that my request was a bit lacking.
So, I was hoping to get these two songs of mine recorded. The song lengths would be 3:21 for Tawa and 2:18 for Arupiji Batulu.
Yeah I did see your MMLShare request, but it was late and I'd already done a bunch of recordings (as you can see from the previous posts!), so I thought I'd postpone it for the next day. Thanks for the playtimes, that's gonna help a lot.
I have some stuff to be doing right now, but I'll get cracking as soon as I have a moment!
Thanks for the previous ones!
Now, here's a not as professional sounding one.
This was made by modifying the music data in a Mega Man 3 ROM I'm hacking. It doesn't sound as professional because I have to adapt to strict size limits (I usually end up with the game jumping all over the place for channel data where I find unused space) ,the pitch table is not 100% correct (if you nsfimport you might see P7F or P81 sometimes) and because mid-note vibratos take 6 times as much space as just a normal note, I usually don't use them.
This is a cover of Wily's Marine fortress from Megaman III (GB)
2A03, VRC6 and MMC5 emulation are pretty much spot-on, so I guess hardware renditions for those chips are really to confirm that everything's fine, more than to find out whether it is.
Dunno if you caught it, but the high-pitched ringing sound generated by the DMC is more pronounced in the hardware rendering of Neon Starlight. So much so, in fact, it actually stifles the noise channel.
Not that I have any *problems* with it being less of a bully in FamiTracker (or any NSF player I've ever used), but ignorant as I am, I still maintain that 2A03 DPCM emulation has yet to reach a point where the difference between actual hardware and software emulation is virtually indistinguishable.
I'm not sure if you've noticed, but I'm pretty sure I have some sort of morbid fascination with the DMC. :D
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