Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > Some Megaman Covers Owner: danooct1 New post
Page 2 of 2 Sort: Goto Page: << Previous [1] [2]
Posted: 2009-07-15 18:58  (Last Edited: 2009-07-15 18:59) Reply | Quote
Rushjet1
Moderator

Avatar

Member for: 6422 days
Location: Atlanta, GA
Status: Offline

#3314
Sorry to revive this old thread, but it seemed necessary

I like Hydro Man's theme a good amount--good job on it. I am also in the trade of making Mega Man-like music, but not with Famitracker

Dr. Light's Castle <- idea for if Mega Man had to fight a crazed Dr. Light instead of Wily. This would be his castle music.

Posted: 2009-07-15 21:52  (Last Edited: 2009-07-16 00:51) Reply | Quote
Withdraw

Avatar

Member for: 6288 days
Status: Offline

#3317
Good stuff Rushjet1, I especially loved your alternate Megaman 9 soundtrack that you posted at 2a03.com.

I just made my first Megaman cover (Megaman 3 wily Castle stg 1-2)

There is no pitch bending like in the original. I've been avoiding it like the plague cause I'm still having trouble with the pitch bend. I already tried 4xx, but everything that I think sounds close sounds more like Megaman 2 like vibratos.

The very end before the loop repeats, is inaccurate, because in the original, a "piano lick" occured in the counterpoint, which I couldn't pull off on Famitracker.






Attachments:
megaman_3_wily_12_prelim.ftm (6 Kb)
Posted: 2009-07-19 23:15  (Last Edited: 2009-07-19 23:19) Reply | Quote
Withdraw

Avatar

Member for: 6288 days
Status: Offline

#3354
Just polished up my Megaman 3 Wily Castle 1-2 cover.




Attachments:
megaman_3_wily_12_v_2.0.ftm (7 Kb)
Posted: 2009-07-20 16:39 Reply | Quote
tssf



Member for: 6347 days
Location: Victoria, BC
Status: Offline

#3364
Cool, I'm glad people are utilizing my little tutorial to make more mega man/megaman style music (which, in my opinion, is ALWAYS a good thing :D)

The covers all sound great.

RushJet, I think you should get your triangle toms a little higher pitched.. did you make this in MML?

Posted: 2009-07-20 16:48 Reply | Quote
Rushjet1
Moderator

Avatar

Member for: 6422 days
Location: Atlanta, GA
Status: Offline

#3365
Yeah it's MML, and I'm not going for hyper-accuracy here, but just to sound like a conglomeration of Mega Man games + whatever sounds good.

Posted: 2009-07-20 17:05 Reply | Quote
tssf



Member for: 6347 days
Location: Victoria, BC
Status: Offline

#3368
Yeah, my suggestion was just to give the tom a bit of a higher pitch because it would scream more of a Megaman style to me, but that's just my opinion I guess.

Good job overall, you should collaborate with gecko yamori to do some more..

Posted: 2009-07-26 16:07  (Last Edited: 2009-07-26 16:09) Reply | Quote
Withdraw

Avatar

Member for: 6288 days
Status: Offline

#3422
So I imagined an alternate reality if Rockman and Forte/Megaman and Bass had a Famicom version using MMC5, and I recreated the Boss BGM.

What kind of drums do you guys recommend, like from which megaman game?

I want the drumline to sound more like the Super Famicom version. The Game Boy Advance version I don't like cause it's overflooded with hats.


Posted: 2009-08-08 05:53  (Last Edited: 2009-08-08 07:03) Reply | Quote
Tallboyy



Member for: 6266 days
Status: Offline

#3561
I was bored today so I decided to make another Mega Man cover for myself. I covered Magnet Man's stage from Mega Man III. If anyone wants to take this and clean up the vibrato's that would be cool.

Edit: Whoops had the tempo a bit to slow, reposting the updated FTM.

_______________________
http://indierecon.com/
Attachments:
mega_man_3_magnet_man.ftm (13 Kb)
Posted: 2009-08-12 02:09  (Last Edited: 2009-08-12 02:12) Reply | Quote
Withdraw

Avatar

Member for: 6288 days
Status: Offline

#3583
On the megaman instrument tutorial, I have a question for tssf to clear up for myself the bit about the ZSNES 2a03 emulator.

When you said you got the information with the pause+advance frame hotkeys, how did the process work? like did you get better results from either one of these interfaces...

> The Squares and Triangle with the fluctuating equalizer type bars

> The keyboard with dots

> Or the "00011 0001010..." (which I presume is the MML) I notice the numbers change alot when vibratos occur.




Posted: 2009-08-12 05:56 Reply | Quote
tssf



Member for: 6347 days
Location: Victoria, BC
Status: Offline

#3585
The easiest way is to change it to the display that shows the notes, and the volume bars, with no background. That way you can count the volume setting.

Posted: 2009-08-12 17:48 Reply | Quote
Linker2a03

Avatar

Member for: 6228 days
Location: 2015(TBA)
Status: Offline

#3586
Where exactly is this ZSNES 2a03 emulator? I've never been able to find it anywhere. Is it part of a new release for the ZSNES emulator?

_______________________
Thanks for listening!
-Linker2A03
Posted: 2009-08-12 18:39  (Last Edited: 2009-08-12 22:36) Reply | Quote
Withdraw

Avatar

Member for: 6288 days
Status: Offline

#3587
Linker2a03 wrote:
Where exactly is this ZSNES 2a03 emulator? I've never been able to find it anywhere. Is it part of a new release for the ZSNES emulator?


It's actually a homebrew rom.

Here's a video of it in action, and here's the download link.

http://rapidshare.com/files/51476207/SNES_NSF_Player__Membler_Industries_.zip.html

Posted: 2009-08-12 23:33 Reply | Quote
Withdraw

Avatar

Member for: 6288 days
Status: Offline

#3590
tssf wrote:
The easiest way is to change it to the display that shows the notes, and the volume bars, with no background. That way you can count the volume setting.


Oh ok I got it, and this leads me to another noob question...

Does the color of the volume bars mean anything? (i.e. from Dark Grey, Light Grey then white.

Posted: 2009-08-13 04:56 Reply | Quote
tssf



Member for: 6347 days
Location: Victoria, BC
Status: Offline

#3593
It's just effect. I usually use it as a number reference. I think Light Grey starts at volume 8 (4 pixels per volume instance..).. not sure when white comes in but you can figure it out if you count it out.

Page 2 of 2 Sort: Goto Page: << Previous [1] [2]