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FamiTracker > General > FamiTracker Talk > I'm new and What's going on in N106's sound? Owner: CaramelPuffpuff New post
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Posted: 2013-02-15 23:28 Reply | Quote
CaramelPuffpuff

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#44565
"What happens when you assign the same spaces for two different waves, as they said, is that only one wave will be played when two instruments are used simultaneously, because the waves overlap. However, if two instruments share the same wave both can be used at the same time.

Two instruments with different waveforms can be used together but they must be located in different positions in memory."

I'm somewhat understanding most of it...but what do you mean about those??

Posted: 2013-02-15 23:39 Reply | Quote
Mr_Master



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#44566
I wrote it in spanish if you didn't notice. But I'll try explaining again:

The N163 chip had a certain amount of memory devoted to waveforms. If you make two instruments with the same waveform, they can share the same memory locations(0 to 31, for example). But if the waveforms are different, they must be located in different memory locations. A 50% pulse wave and a Sawtooth wave are different, therefore they must be located in different memory positions, or else only one of them will play. Their starting positions can be 0 and 32 if the waves are 32 steps long, so they will use positions 0 to 31 and 32 to 63 respectively.

I'm not translating this since it takes up too much time.

Posted: 2013-02-15 23:45 Reply | Quote
CaramelPuffpuff

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#44567
"A 50% pulse wave and a Sawtooth wave are different, therefore they must be located in different memory positions, or else only one of them will play."

OOOOOHHHH!!! I GET IT!!! If it's similar/same wave, they can be played togather, but if it's different wave, one of them will play and the other won't?

Posted: 2013-02-16 00:22  (Last Edited: 2013-02-16 00:24) Reply | Quote
za909

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#44568
Alright, I made the BEST EXPLANATION IMAGE for you, so you won't have to deal with English if you don't want to.


Attachments:
best_explanation_image.png (98 Kb)
Posted: 2013-02-16 00:40  (Last Edited: 2013-02-16 00:46) Reply | Quote
Mr_Master



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#44571
za909 awarded for best explanation image ever!

CaramelPuffpuff wrote:
OOOOOHHHH!!! I GET IT!!! If it's similar/same wave, they can be played togather, but if it's different wave, one of them will play and the other won't?


Yes, you got it. But you can still play two different waves as long as they are in different positions, as za909 explained in his image. If they share the same memory position, only one of them will play.

EDIT: Quotes are nicer. Hit the quote button to see how they are done.

Posted: 2013-02-16 01:39 Reply | Quote
CaramelPuffpuff

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#44572
Mr_Master wrote:
za909 awarded for best explanation image ever!

CaramelPuffpuff wrote:
OOOOOHHHH!!! I GET IT!!! If it's similar/same wave, they can be played togather, but if it's different wave, one of them will play and the other won't?


Yes, you got it. But you can still play two different waves as long as they are in different positions, as za909 explained in his image. If they share the same memory position, only one of them will play.

EDIT: Quotes are nicer. Hit the quote button to see how they are done.


I REALLY GET IT NOW!!! Thank you so much!!! XDDDDDD

But how do you do a cool trick about "long as they are in different positions" (Like the one jrlepage provided with examples?)

Posted: 2013-02-16 02:17 Reply | Quote
Mr_Master



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#44575
Look at the image za909 uploaded. The program gives the following positions as presets:

0-32-64-96 for a 32-steps long wave.
0-16-32-48-64-80-96-112 for a wave 16 steps long.

The wave size is customizable as well. The help file has more information on this.

My advice is that you use 32-steps long waves when using 4 or fewer channels. You can use 16-steps long waves when using 5 or more channels. Of course this depends on you. I made a N163 cover with 6 channels which used 32-steps long waves.

Sorry if this confuses you. But I think you have gotten it well so far.

Posted: 2013-02-23 22:28 Reply | Quote
CaramelPuffpuff

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#44779
Mr_Master wrote:
Look at the image za909 uploaded. The program gives the following positions as presets:

0-32-64-96 for a 32-steps long wave.
0-16-32-48-64-80-96-112 for a wave 16 steps long.

The wave size is customizable as well. The help file has more information on this.

My advice is that you use 32-steps long waves when using 4 or fewer channels. You can use 16-steps long waves when using 5 or more channels. Of course this depends on you. I made a N163 cover with 6 channels which used 32-steps long waves.

Sorry if this confuses you. But I think you have gotten it well so far.


My apology for late reply, but anyway, thank you so much for information!

The question is, how many instruments can you use on N163 without any glitch? By instruments, I meant main instuments, not the "sixteen" one?

Posted: 2013-02-23 22:35 Reply | Quote
Mr_Master



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#44780
I don't know what you mean by main instruments and the 16 one, but the max amount of instruments you can use is 4 with 32 steps long waves, and 8 with 16 steps long waves. If you use more instruments than 4 having them with 32 steps waves, not all of them are going to be played, but I don't know what's the order of priorities in this case. It's not a glitch, it's how the chip was designed. Try to experiment with different channel amounts and different memory positions so you can understand better.

Out of this, don't worry for replying late. It's your thread, so there's no problem in that. Read the rules of the forum for more information.

Posted: 2013-02-23 23:18 Reply | Quote
CaramelPuffpuff

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#44782
Mr_Master wrote:
I don't know what you mean by main instruments and the 16 one, but the max amount of instruments you can use is 4 with 32 steps long waves, and 8 with 16 steps long waves. If you use more instruments than 4 having them with 32 steps waves, not all of them are going to be played, but I don't know what's the order of priorities in this case. It's not a glitch, it's how the chip was designed. Try to experiment with different channel amounts and different memory positions so you can understand better.

Out of this, don't worry for replying late. It's your thread, so there's no problem in that. Read the rules of the forum for more information.


I meant the main instruments as in the one you see on the instrument list (The one where you see it colored green? where you can name it?) and the 16 one as in the instrument stored in the Wave #?

Posted: 2013-02-24 01:57 Reply | Quote
Mr_Master



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#44788
Oh hell. I think you are taking this somewhere else. Look:

There's NO main instrument, or maybe you refer to an instrument that stores different waves. You can define up to 16 waves per instrument, but under the same name defined in the instrument list. They also share the same memory position, and if you change the wave during playback(Vxx effect), all the channels using that instrument will get affected.

CaramelPuffpuff wrote:
the 16 one as in the instrument stored in the Wave #


It's backwards. The instrument is NOT stored in the wave. THE WAVE IS STORED IN AN INSTRUMENT. You can define up to 16 per instrument as you might already know.

And the instruments can be named in the box under the instrument list. Just select one and write something and there goes your instrument's new name.

Posted: 2013-02-24 09:08  (Last Edited: 2013-02-24 09:11) Reply | Quote
za909

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#44812
You can have as many instruments for it as you want. It's a matter of how many you can play at the same time. You should always name your instruments so that you can see which memory interval they take up WHEN THEY ARE USED (like "Flute $0-$31 for example). You only need to care about the wave memory with the instruments currently playing.
Like let's say you have a square and a sawtooth wave, both set to take up wave memory 0-31.
You can't use them at the same time, since one is going to overwrite the wave data in the 0-31 memory area. What you can do in this case is either set one of them to a different memory area (32-63) if there aren't qany other instruments playing that have their waves stored there, or you just simply don't use the sawtooth wave as long as the square is playing.

Posted: 2013-02-25 00:51 Reply | Quote
CaramelPuffpuff

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#44836
za909 wrote:
You can have as many instruments for it as you want. It's a matter of how many you can play at the same time. You should always name your instruments so that you can see which memory interval they take up WHEN THEY ARE USED (like "Flute $0-$31 for example). You only need to care about the wave memory with the instruments currently playing.
Like let's say you have a square and a sawtooth wave, both set to take up wave memory 0-31.
You can't use them at the same time, since one is going to overwrite the wave data in the 0-31 memory area. What you can do in this case is either set one of them to a different memory area (32-63) if there aren't qany other instruments playing that have their waves stored there, or you just simply don't use the sawtooth wave as long as the square is playing.


So I can use 2 main instument at the same time as long as they're in different memory area?

Posted: 2013-02-25 01:10 Reply | Quote
jrlepage
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#44837
Correct.

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Posted: 2013-02-26 00:05 Reply | Quote
CaramelPuffpuff

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#44869
I got enough information! Thank you so much!

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