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FamiTracker > General > FamiTracker Talk > I'm new and What's going on in N106's sound? Owner: CaramelPuffpuff New post
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Posted: 2013-03-01 02:05 Reply | Quote
CaramelPuffpuff

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#45020
Wow, I just realize each wave # can NOT have it's own position...this is not fun.

(No, this is not what I want involving this forum, since I already got it. ^^; ... )

Posted: 2013-03-01 02:10 Reply | Quote
Mr_Master



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#45021
I found that some time ago. It's frustrating, but it's how the chip works. The instrument's wave is assigned to the memory but they cannot have their own position. They will all be put in the same slot.

Posted: 2013-03-01 02:13 Reply | Quote
CaramelPuffpuff

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#45023
Any tips to using Wave #? I can't have a lot of main instruments in the list: It would be annoying to scroll down each one (despite able to name them: I'm somewhat lazy. ^^; )

Posted: 2013-03-01 02:27  (Last Edited: 2013-03-01 02:37) Reply | Quote
Xyz_39808

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#45024
Mr_Master wrote:
I found that some time ago. It's frustrating, but it's how the chip works. The instrument's wave is assigned to the memory but they cannot have their own position. They will all be put in the same slot.

That is NOT how the chip works though. The chip has no understanding what an instrument is. That's all handled by the game programming and its sound engine. Your program must still read and update the chip's registers $00-3F to determine the waveform.
I believe jsr's nsf engine already does a spectacular job of automating tricky waveform programming via the duty cycle/wave macros (check out the S channel comments on lepage's cover) but some manual freedom would also be nice

The request has already been submitted in the appropriate forum
http://famitracker.com/forum/posts.php?id=4418
A bump/discussion would be appreciated if other users find such a request useful

??? Posted: 2013-03-02 05:25 Reply | Quote
CaramelPuffpuff

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#45086
I...don't understand what do you mean.

Posted: 2013-03-02 06:35 Reply | Quote
Mr_Master



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#45090
Don't get confused by that. It's more something technical than practical. You can read it but if it twists you, better stop and remind what you had in mind before. As you wrote, you had already understood what the N163 expansion can do, so better not get confused or you might have to start from the beginning.

Posted: 2013-03-02 21:40 Reply | Quote
CaramelPuffpuff

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#45111
"Your program must still read and update the chip's registers $00-3F to determine the waveform."

What does he mean about update the chip? By the Famitracker itself or something?

Posted: 2013-03-02 21:45 Reply | Quote
jrlepage
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#45112
You don't have to worry about this.

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Okay.... Posted: 2013-03-02 22:14  (Last Edited: 2013-03-02 22:14) Reply | Quote
CaramelPuffpuff

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#45113
Than how do I play 2+ wave-differed instruments at the same time on one main instrument? I'm sorry if this is repetitive, I'm somewhat in a rush right now...

Posted: 2013-03-02 23:25  (Last Edited: 2013-03-02 23:34) Reply | Quote
jrlepage
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#45114
You can't do that.

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Posted: 2013-03-02 23:29  (Last Edited: 2013-03-02 23:31) Reply | Quote
za909

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#45115
I think he means "using more than 2 waves at a time"
Which would be very straight forward...just put them to yet another memory location.
Or maybe having more than one wave per instrument? Well, just add more...it's in the top right corner of the wave editor.

Posted: 2013-03-02 23:32 Reply | Quote
CaramelPuffpuff

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#45116
Okay...Thank you...

Posted: 2013-03-02 23:34 Reply | Quote
jrlepage
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#45117
What he asked is "is there a way to use two different waves from the same instrument at the same time", to which the answer is no.

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Posted: 2013-03-03 03:55  (Last Edited: 2013-03-03 03:57) Reply | Quote
CaramelPuffpuff

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#45124
Okay...but is there a technique and trick? Like The 25% wave would be use for deep and high octave in each wave? Like Wave 1 is normal, wave 2 would be deep, and wave 3 would be high pitch?

(Not the main instument, I meant wave position. ^^; )

Posted: 2013-03-03 13:50 Reply | Quote
Mr_Master



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#45134
Impossible with the current features. Each instrument has all its waves in the same position, you cannot change them. If you need to use different waves, you MUST make a new instrument.

Look: You have two Namco channels, and one instrument with three waves, 50% Pulse, Sawtooth and 25% Pulse. If you use this instrument in both Namco channels, they will need to have the same wave, because if one of them changes, both will do.

If a Vxx effect pops up in only one of these channels, for example V01, your wave will change to Sawtooth in both of them. If you put a V02, they will switch to a 50% Pulse wave.

We currently cannot change the memory position for each wave in an instrument. I don't think if it would be easy, useful, or whatever. We should ask jsr to see if this will be possible.

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