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FamiTracker > General > Source and development > FamiTracker Qt - crosspost from forums.nesdev.com Owner: cpow New post
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Posted: 2013-08-09 07:28 Reply | Quote
cpow

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#50440
This is one of those many times I wish I had a Mac.

Somewhat embarassingly, I realized I forgot to implement the logic to ask to save a modified file on app closure, and even forgot the hooks to *save* at all. I've done that now. I'm able to load, modify, and save FTMs. Bit of a duh day. But at least it ended well.

Posted: 2013-08-19 13:11 Reply | Quote
cpow

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#50615
I put up a Linux build. =]

Posted: 2013-09-23 03:30 Reply | Quote
RandomSkratch



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#51470
Has anyone tried the Linux build? Haven't seen any feedback yet. I'm waiting for the Mac build.

CPOW - are you still working on things or has that thing called life gotten in the way? hah

Posted: 2013-09-23 04:52 Reply | Quote
cpow

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#51475
RandomSkratch: I'm still working on it. Life is constantly in the way. =] I did get some feedback -- a couple users with lower-end PCs having sound quality issues. One feedback with no sound issues. It's partly related [I'm sure] to drawing code that needs to be optimized but also likely partly related to my not having implemented the sound configuration dialog yet. So I am working both of those issues.

Posted: 2013-09-23 18:58 Reply | Quote
RandomSkratch



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#51482
Thanks for the update cpow. It must be tough being the only dev working on something. Good luck and excited to see the product when it's polished.

Posted: 2013-10-01 00:54 Reply | Quote
alex_mauer

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#51621
how can i get the Mac test version?

Posted: 2013-10-01 02:41 Reply | Quote
TechEmporium

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#51629
I think you'd have to recompile it for Macs. Luckily, the source is available from cpow's link. You just need to use the same libraries that are needed for Linux.

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Posted: 2013-10-01 04:56 Reply | Quote
cpow

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#51636
I've had people compile it in the past in OSX so I know it's possible. But I also know that there's some UI widget placement issues in OSX and Linux that need to get taken care of. Although others [in this thread in the past] have provided feedback that this issue is not a showstopper. Unfortunately I don't have an OSX platform. I'll ask if he can do another build but he's busy with life [recently married, etc.]. =]

Posted: 2013-10-05 00:10 Reply | Quote
alex_mauer

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#51720
so if someone lent you a mac - how long would it be until you could finish the port?

Posted: 2013-10-05 06:05 Reply | Quote
cpow

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#51726
alex_mauer: I'm a terrible estimator but I'd say there's probably a good 80 hours of work left in 0.4.1 porting and tweaking the UI for OSX/Linux. Beyond that I haven't even looked at the diffs for 0.4.3 yet. Anyway 80 hours at my current "1 hour a day, if that" rate is 2.5+ months. But realistically there's probably nowhere near that much that needs to actually be done *on* a Mac. Just the UI tweaks, keyboard shortcut testing, general useability testing, and sound quality testing. But of course once it's released I'd likely need to look into bug reports, etc. So...it's very difficult to come up with one length of time.

Posted: 2013-10-05 14:21 Reply | Quote
alex_mauer

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#51729
do you have your own way of getting a mac once you need one? or should i start asking around to buy a used mac and lend it to you?

Posted: 2013-10-05 16:14 Reply | Quote
cpow

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#51731
I have a Mac Mini at work I've been trying to convince the project team to let me keep after I'm done with the project. So far no luck but I am being persistent. =] And no time at work to goof around with the thing beyond working the project.

But I don't know enough about Macs to know if that is sufficient for my needs. I'll have to grab system specs from it and post them.

Posted: 2013-12-12 17:38 Reply | Quote
cpow

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#52977
Quick status update: It's been almost a year since I started on this project! And I'm still having fun and still going. ;] I've migrated to 0.4.2 codebase. I'm almost done with a full rewrite of the MFC message send/post infrastructure so that I can remove *all* of the Qt glue code that I'd previously had to have embedded within the MFC FT sources. [CButtons are now posting Qt events to their owner windows, which pump the event through the owner windows' message map, for example, instead of signal/slot connectivity that required invasive coding in the receiving class object]. This means an even cleaner future portability profile, which is a good thing. I've tested the command line functionality and exporting and playing both work fine. I'm hoping to release another pre-release before the end of this year, which hopefully will be followed by an 0.4.2.1 release shortly after. Happy holidays!

Posted: 2013-12-14 00:27 Reply | Quote
poodlecock

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#53001
Looking forward to 0.4.2 release =)

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Posted: 2014-02-13 00:29 Reply | Quote
RandomSkratch



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#54292
Haven't checked here in a while and I was hoping to see a "OSX Released Link"... sadly no.. But not all disappointing. Saw the update from cpow about migrating the codebase. Just curious to see how things are going.

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