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FamiTracker > General > Show Off Your Work > Share your short loops and doodles (part 2) Owner: jrlepage New Post(Locked)
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Posted: 2014-03-20 08:33 Reply(Locked)
robro

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#55443
been a million years but here's the start of a new thing.


Attachments:
new_thing.ftm (14 Kb)
Posted: 2014-03-21 15:59 Reply(Locked)
DevEd

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#55482
This thing has been sitting around for weeks. Why I only decided to release it TODAY is beyond me.


Attachments:
dez.ftm (12 Kb)
Posted: 2014-03-22 04:44 Reply(Locked)
Bari10

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#55505
Some late night Jon Dunn.

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Attachments:
jurassic_park_gb_credits.ftm (8 Kb)
Posted: 2014-03-22 05:16 Reply(Locked)
jrlepage
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#55506
DevEd wrote:
This thing has been sitting around for weeks. Why I only decided to release it TODAY is beyond me.

Yeah, I do that sometimes. I held off on releasing this for a month!

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Posted: 2014-03-22 05:53  (Last Edited: 2014-03-22 05:53) Reply(Locked)
za909

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#55507
I threw this together a couple of days ago. I never actually saved the .ftm though. The reason for that is beyond me...looking back at it, this could've been useful for implementing it in a rom-hack or something.


Attachments:
5_minute_shit.mp3 (670 Kb)
Posted: 2014-03-22 17:28 Reply(Locked)
kingcandy



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#55535
some misk stuff I did. the first 2 songs are covers from the Atari 2600, the 3rd is from a pirate nes game,4 and 7 are lony danagan covers and the reast are from kemco's first game.


Attachments:
misk.ftm (15 Kb)
Posted: 2014-03-23 01:12 Reply(Locked)
MKSTAR26

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#55546
Swingcore short loop for an RP group


Attachments:
chalices_and_chandeliers.ftm (9 Kb)
Posted: 2014-03-23 02:25 Reply(Locked)
TKG

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#55549
I was in the middle of making a song when I got an idea for this song, so I quickly made it in about a few hours. I might finish this soon, if I decide to work on it.

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Attachments:
boss_battle.ftm (9 Kb)
> Epos < Posted: 2014-03-23 21:44 Reply(Locked)
ruggerbuns

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#55565



Attachments:
epos.ftm (2 Kb)
Eh Meh Posted: 2014-03-24 03:27  (Last Edited: 2014-03-24 03:28) Reply(Locked)
bitn00b

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#55578
Eh meh. Listen to the FTM first. Made with MusicDJ on my Sony Ericsson Z525. (The MIDI was.)


Attachments:
calm.ftm (10 Kb)
calm.mid (8 Kb)
calm.nsf (7 Kb)
Posted: 2014-03-24 05:56 Reply(Locked)
CheeseGuy99

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#55580
robro wrote:
been a million years but here's the start of a new thing.


:D YUS ROBRO CONTINUE. I DON'T EVEN CARE IF YOU WANT TO HAVE A LIFE, YOU HAVE TO GIVE ME MUSIC.

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Posted: 2014-03-24 13:59 Reply(Locked)
kingcandy



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#55582
covering an old sega classic.


Attachments:
mister_viking.ftm (6 Kb)
Posted: 2014-03-24 21:41  (Last Edited: 2014-03-24 22:42) Reply(Locked)
Warheart

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#55594


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Posted: 2014-03-24 22:22  (Last Edited: 2014-03-24 22:24) Reply(Locked)
jrlepage
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#55595
Pardont the pedantry, but the FDS is a video game console add-on. The "soundchip" you are referring to is the 2C33.

With that being said, the N163 is without a doubt a better option for making Gameboy-esque tracks if you're going for something that will emulate the hardware better. Just be slightly wary though: using a single channel will cause the N163 volume to go through the roof (on hardware and in software that properly emulates it), which means the 2A03 is barely audible. Do be certain to never use volume values above 4 (the original Gameboy wave channel can only output 100%, 50%, 25% or 0% anyway, so 4-2-1-0 are perfectly viable values).

Although, if we're honest with ourselves, the best way to make Gameboy music is to make actual Gameboy music... (Using software like Deflemask, XPMCK, LSDJ, etc.)

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Posted: 2014-03-24 23:02  (Last Edited: 2014-03-24 23:06) Reply(Locked)
Warheart

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#55598
jrlepage wrote:
Pardont the pedantry, but the FDS is a video game console add-on. The "soundchip" you are referring to is the 2C33.


Whops, my mistake.

But yeah, it's common sense that something like LSDJ or Deflemask would be better suited for doing GB stuff. Like I said in the Happy Hippo thread, it's a pain to choose what values I should use for the N163 channel(s) since it really varies from different NSF players.

Off-topic, is there a way to calculate Ixx and Jxx values for the FDS modulation? Because trial and error is maybe not the best option...

EDIT: Oh, and I don't think that I've got an answer about what values I should use for the volume when it comes to FDS... I mean 2C33...

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