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FamiTracker > General > Show Off Your Work > Megaman 9 - Updated Aug 3/2009: Music/SFX FTMs! Owner: tssf New post
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Posted: 2009-08-20 16:22  (Last Edited: 2009-08-20 16:26) Reply | Quote
Elrinth



Member for: 7043 days
Status: Offline

#3624
Holy moley awesome medley! I love how you got that metal man attack sound in there! At first I didn't recognize the Cut man theme, but then 00:13 I recognized it :D Probably because it's at a different tone.

The best part in the whole song is: 01:46-> end.

I'm really looking forwards to the FTM. Because you got some really authentic nice Rockmom instruments there!

As for the MM9 ultra dultra soundtrack.
000. Capcom logo: sounds very nice
001. MM9 intro: Can you maybe add some echo effect to the "snare" sound, i.e. playing same thing one time more with 50% volume?

Or is the mission to make it precisely like the original??

Posted: 2009-08-22 14:00 Reply | Quote
tssf



Member for: 6347 days
Location: Victoria, BC
Status: Offline

#3629
Precisely like the original. The idea was to make an as-accurate-as-possible-with-macro-instruments.

The Megaman Medley is taking it's time, mostly because I just finished a 55 hour work week (and I go on to my other job for 9 hours today..) ..I'll try to work on it this weekend, hopefully will make it to Megaman 7. I just finished 4's, hoping my version does the original justice and makes RushJet proud.

Doing MM7 and 8's music in 8-bit style (sans referencing the Rockman 7 FC / 8 FC projects) will be very interesting indeed!

Posted: 2009-08-30 01:25  (Last Edited: 2009-08-31 00:02) Reply | Quote
tssf



Member for: 6347 days
Location: Victoria, BC
Status: Offline

#3651
Okay, here's the latest FTM and the latest NSF.

I'm so busy lately trying to work like crazy so I can move to the other side of the country, so I won't have much time to work on this song, despite wanting to.

Not sure I like where I was making the song head to, especially since the tempo changes.. I just couldn't find anything really too unique about MM5 that I liked enough to include in the song..and the song I chose doesn't work at the slower tempo.

Some songs edited, but you really wouldn't notice much difference. Maze of Death for instance doesn't spaz out, but due to the Dxx bugs, it still doesn't play 100%.

Oh and the last song..well I just got bored today, making that when I should have been packing and straightening up. Heh.

Make sure to modify your NSF players default play length longer than 2:02. NotSo Fatso won't play the full song unless you do.


Attachments:
mm9fami.ftm (273 Kb)
mm9fami.nsf (72 Kb)
Posted: 2009-08-31 09:15 Reply | Quote
banshaku

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Member for: 6420 days
Location: Japan
Status: Offline

#3652
Did a complete listening today. Sounds good as usual.

Quick question. Since you maxed out the instruments and there is still a few songs left, would the remaining song would be doable with the current instrument set? I'm not asking to complete them, I'm just curious.

My current development for the megaman 9 demo grinded to an halt since my family came back home. My child is taking most of my time so no more coding possible at home, just during my lunch time (...). I started to built the sprite. Hope I can start someday to animate the character. I will have to make smaller milestones, no choices but I will continue to work on it.

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