I'm trying to make some loops for a Amiga MOD song and I export them in 8 bit so as not to go through the hassle of opening them in Audacity, editing and exporting them again - this time in 8 bit. But here's the catch: while the 16 bit WAV sample is just fine in that everything is accounted for, the 8 bit sample has entire portions of the loop missing. The comparison I've done in Audacity (in which I made sure both exports are perfectly synchronized) is included in the attached zip to show what is missing.
Not sure if I should file this under the glitch section...
I tried this experiment again, this time on Windows (both samples are attached), and it turns out my problem was specific to my Wineskin build! That Wineskin-generated 16-bit export has actually ditched data padding completely, which is kind of convenient, but in turn the 8-bit export is completely butchered and unusable. Serves me right for using an unstable wrapper, I guess.
i'm not using the beginning of the track as the loop point. The situation becomes a problem when i've got a looping bodysegment of a song, and a 1 or 2 frame intro. In the game, they have to be two unique .ogg files. But finding the individual sample where the intro ends, and the body begins is a pain because i can't measure the number of samples, divide, and cut by number. It's all manual, and up for mistakes.
Apparently that's just the nature of the beast, and i need to get better at chopping things in audacity.