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Hxy problem Posted: 2014-05-11 17:18 Reply | Quote
y479021776

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#57152
I made a tone used Hxy
This sound is different of NSF
Such as:
C # 3 00 H01
Sounds in FTM is different of NSF

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Posted: 2014-05-11 18:40 Reply | Quote
VinylScratch

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#57154
As far as I know, not all NSF players emulate hardware sweep in the same way. What NSF player/emulator do you use?

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Posted: 2014-05-11 23:53 Reply | Quote
jrlepage
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#57159
Send me the NSF and I'll record it on my Famicom. Then we'll know who's right for sure.

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Posted: 2014-05-12 00:31 Reply | Quote
y479021776

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#57162
VinylScratch wrote:
As far as I know, not all NSF players emulate hardware sweep in the same way. What NSF player/emulator do you use?

VirtuaNES on Windows and
DeaDBeeF on Android

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Posted: 2014-05-12 00:34 Reply | Quote
y479021776

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#57163
jrlepage wrote:
Send me the NSF and I'll record it on my Famicom. Then we'll know who's right for sure.

Zouyindafiains6.nsf(by tangsheng555)
The H01 sound in 2:16

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Attachments:
zouyindafiains6.nsf (32 Kb)
Posted: 2014-05-12 03:05 Reply | Quote
w7n_mariohacker

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#57169
I don't know about that Android NSF player, but as far as I know VirtuaNES sucks at sound emulation.
Examples: VNES seems to use linear approx, thus completely ignoring how DAC affects the TRI,NOI,DPCM volume. Also both VNES and VNSF have strange VRC7 tone colours.

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Posted: 2014-05-12 04:07  (Last Edited: 2014-05-12 06:02) Reply | Quote
y479021776

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#57172
jrlepage wrote:
Send me the NSF and I'll record it on my Famicom. Then we'll know who's right for sure.

I made a ftm and exported it to nsf
Compare the different

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Attachments:
compare.nsf (6 Kb)
compare.ftm (3 Kb)
Posted: 2014-05-12 04:11 Reply | Quote
y479021776

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#57173
w7n_mariohacker wrote:
I don't know about that Android NSF player, but as far as I know VirtuaNES sucks at sound emulation.
Examples: VNES seems to use linear approx, thus completely ignoring how DAC affects the TRI,NOI,DPCM volume. Also both VNES and VNSF have strange VRC7 tone colours.

DeaDBeeF can play anyHZ fine,such as HertzDevil's a 180 Hz song.But on PC NSF player(G_NSF,VirtuaNES,VirtuaNSF),this speed is slowly.

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Posted: 2014-05-12 05:05 Reply | Quote
Shywolf



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#57174
y479021776 wrote:

This is based on the very widespread Game_Music_Emu, apparently version 0.5.5 according to the readme file in the latest source package.

Posted: 2014-05-13 00:55  (Last Edited: 2014-05-13 00:56) Reply | Quote
rainwarrior

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#57217
The problem is with Famitracker. There were some subtle inaccuracies in the sweep implementation. It's fixed in the beta already.

(Though I don't vouch for the accuracy of any emulator in particular except NSFPlay.)

Posted: 2014-05-13 01:06 Reply | Quote
poodlecock

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#57218
rainwarrior wrote:
(Though I don't vouch for the accuracy of any emulator in particular except NSFPlay.)

Oh, you...

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Posted: 2014-05-13 01:21 Reply | Quote
rainwarrior

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#57223
I'm merely too lazy to investigate which other emulators get it right. :P

Posted: 2014-05-13 12:27  (Last Edited: 2014-05-13 12:28) Reply | Quote
Warheart

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#57250
rainwarrior wrote:
I'm merely too lazy to investigate which other emulators get it right. :P


hehehe, is it just me or are most programmers lazy (including myself)? :P

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