You could do this with a distortet Namco N163 wave. It sounds kinda like an Atari ^^
But remember: If you want to access deep tones, you've gotta have multiple chnnels enabled (it's got soemthing to do with the frequency divider)
Example attached
_______________________
The purpose of a programming language is to protect the computer against the programmer.
I was able to get something pretty similar by just making an instrument with a "| 0 1" duty cycle envelope, playing an E-1 on a pulse channel, and changing the engine speed (tracker > engine speed > custom) to something higher. Different speeds will cause different aliasing; somewhere around 240-250Hz seems to get close, but even a 1 Hz difference will change the aliasing pattern so it sounds different.
I really wish the engine speed dialog would let you type in the speed since the slider isn't accurate!
If you want an easier solution you could just use Raster Music Tracker if you want. Somtimes its better to switch systems depending on what you want to do.
I was able to get something pretty similar by just making an instrument with a "| 0 1" duty cycle envelope, playing an E-1 on a pulse channel, and changing the engine speed (tracker > engine speed > custom) to something higher. Different speeds will cause different aliasing; somewhere around 240-250Hz seems to get close, but even a 1 Hz difference will change the aliasing pattern so it sounds different.
I really wish the engine speed dialog would let you type in the speed since the slider isn't accurate!
You can use the left/right arrow keys to move 1 point up/down.