Another update. I think I'm getting a clearer idea of what I want, but to me, it still feels too segmented. Cleaned up a lot of effects and changed the FDS instruments a bit, among other things.
Haha, alright, yes this is sounding better and cleaner. Now, yes, it's those transitions that would help those parts out. Also, one thing I think I saw is that you're lowering the volume of everything, I think, in order to make the FDS bass louder? But at the same time, the FDS bass seems to be only a little over half of its max volume. And while yes, it's a good idea for mixing to lower everything else rather than to raise one channel, I think you really should just up the FDS bass. I notice that this decrease in volume starts at frame 0C.
But after looping it for a while, I kinda see the point in lowering the volume here. It's a sort of light transition into a different phase. past frame 0C is a part that differs from the part before 0C. It adds a level of dynamics to the piece. Even so, I feel like the lead should go back up to F volume, as well as FDS bass, even if you're only doing it temporarily. (ala FDS volume goes from C, to D, E, F, then fades back down to C over a set tempo or something)
BUT YEAH, I like where this is going, once again. Just make some fun little transitions for those parts that don't shift over so smoothly. :)
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Thanks for the criticism, I don't usually work this hard on one piece. I think transitions are hard to come up with most of the time. For the FDS stuff, I've been trying to get the right dynamics for it since I feel it's been muddying things up a bit, but maybe it's just me.
The sections you already had sound even better in v.3. The transition to frame 1C and then later to 24 are pretty jarring though, and the tone of those sections doesn't quite feel like it fits with the earlier parts yet.
Overall it's kind of a fun playful chaos - I could easily imagine it as background music to a game or a scene that's full of frenzy - and it'll be cool to see where you go with it.