Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > [A Cappella] Super Mario 64 - Slider Owner: Church_Manner New post
Page 2 of 3 Sort: Goto Page: << Previous [1] [2] [3] Next >>
Posted: 2015-03-15 14:41 Reply | Quote
poodlecock

Avatar

Member for: 4807 days
Location: !wow
Status: Offline

#66913
Church_Manner wrote:
@poodlecock I have no idea what you meant by "voices" and "edits" but it clearly wasn't a compliment

Nor was it an insult. I was just pointing something out that's not my stylistic preference; others may disagree. What I said was my opinion. Take it or leave it, but don't make a fuss out of it.

I had no clue that people took insult to "like, subscribe, dislike", especially since my intent was using universal terms that everyone understands. As you can see, I did a bad job at that =V
Church_Manner wrote:
1) Do I have to use Famitracker to make these chiptunes?
2) If not, do I have to make sure it's something that could actually be played on an NES? (not using too many channels, etc.)

Not necessarily, but most chiptunes posted here are made with FamiTracker. Just be warned that the community here frowns upon chiptunes not adhering to the standards of the system they're based upon (for example, GXSCC here is like the mark of the devil).
Church_Manner wrote:
3) ...then what is the correct way to post a link?

This forum uses really broken software, so here's a link to how to make a link here. Tedious, I know.

As for splitting channels for Nintendo 64, I'm not aware of any tools that do this. However, Audio Overload allows you to split channels for other systems, such as NES, Genesis, and SNES.

Posted: 2015-03-16 01:09 Reply | Quote
Church_Manner

Avatar

Member for: 4064 days
Status: Offline

#66922
@poodlecock I didn't take any offense to anything you said except for the following:
poodlecock wrote:
especially after a certain amount of "voices" and edits.
It made me think you were questioning my legitimacy or something...like you were calling the video "fake" and then not giving any reasons for why you thought that way. From my point of view, it sounded malicious.

Clearly you didn't mean it that way (malciously), so I apologize for misunderstanding and taking it so personally. And even if you really were criticizing me the way I thought you were, I should have kept my cool and said "can you clarify on that?" or something along those lines.

Posted: 2015-03-16 01:27 Reply | Quote
Church_Manner

Avatar

Member for: 4064 days
Status: Offline

#66925
Milos wrote:
OH HOW COULD YOU SAY SOMETHING LIKE THIS POODLE, THAT'S JUST RUDE
That's not the part I was taking offense to.

MrKyurem wrote:
considering you just gave no respect for a whole community
I think that's a bit extreme...I harbor no such malintent or disrespect for you or your community.

Radnyx wrote:
An nsf would be really handy actually.
Even though I was the butt of this joke, it still made me laugh.

Posted: 2015-03-16 01:43 Reply | Quote
Im_a_Track_Man

Avatar

Member for: 5546 days
Location: Plantation, Florida
Status: Offline

#66927
Church_Manner wrote:
1) Do I have to use Famitracker to make these chiptunes?

Like poodlecock said, not necessarily, but nearly all of the files posted here are made with famitracker.
Church_Manner wrote:
2) If not, do I have to make sure it's something that could actually be played on an NES? (not using too many channels, etc.)

Yes and no. There are many ways and programs to make NES music, but again, typically only FTMs and NSFs are posted here. If it's made in any of the "real NES" programs (FT, MCK, Porno/NerdTracker, NTRQ) you can go all out because anything these can do the NES can. Famitracker, however, is unique to all of these in that it's the only GUI-based way to make music using all of the extra chips certain Famicom cartridges had in them.

Posted: 2015-03-16 01:55 Reply | Quote
Church_Manner

Avatar

Member for: 4064 days
Status: Offline

#66930
I see. Well I just downloaded the program. When I get around to learning the program, however, I will probably limit myself to only using the NES without extension chips.

Posted: 2015-03-16 02:40 Reply | Quote
poodlecock

Avatar

Member for: 4807 days
Location: !wow
Status: Offline

#66931
Allow me to take a moment to apologize for everyone's disrespect in this thread, including my own.

With that said, there's also SuperNSF (which has a ton of neat features) but that's more complicated to use.

Posted: 2015-03-16 04:21  (Last Edited: 2015-03-16 04:22) Reply | Quote
Stratelier



Member for: 4363 days
Status: Offline

#66933
Church_Manner wrote:
I see. Well I just downloaded the program. When I get around to learning the program, however, I will probably limit myself to only using the NES without extension chips.

I prefer to do my songs using pure NES channels with no expansion chips If I need an expansion chip, so far the first one I go to is the MMC5 simply because it doesn't require you to define a separate list of instruments just for the extra channels. (I also tend to avoid using DPCM too, mostly just because I'm not familiar with it.)

And just because it's relevant, here's a cover I did for the same song you did. Yes, I did have to cut out some of the lesser accompaniment parts to fit it inside just 3 channels but it turned out just fine. I should reupload it to YT sometime (soon as I can get my current system to actually record decent video) because the older version has some clerical mistakes in it (not that you can tell unless you're specifically looking for such)....

_______________________
Where to find me:
YouTube: http://youtube.com/user/stratelier
DeviantArt: http://stratadrake.deviantart.com/
Attachments:
mario64slidesample.ftm (15 Kb)
Posted: 2015-03-16 05:01  (Last Edited: 2015-03-16 05:24) Reply | Quote
Church_Manner

Avatar

Member for: 4064 days
Status: Offline

#66936
Wow! That's really good! The vibrato really makes it sound like whistling! And the banjo part sounds like a banjo too!

I know you said you avoid DPCM, but I think this would sound even more amazing if you used it! And also the noise channel for the hi-hat. But again, wow. I was going to make this song my first one but...er...I give up. lol. I'll pick something else because I won't be able to top this.

Posted: 2015-03-16 05:29  (Last Edited: 2015-03-16 05:32) Reply | Quote
Church_Manner

Avatar

Member for: 4064 days
Status: Offline

#66937
I haven't gotten around to fully reading the manual yet, but can I export or covert a .wav or .mp3 to a .dmc file for samples? I want to just make a normal sine wave and use it as a sample so I'll have 4 channels to work with.

EDIT: Nvm, I just remembered that the sample channel doesn't work that way... you can't pitch it up and down like you can the other channels. Actually, you can't pitch it up at all, only down.

Posted: 2015-03-16 12:20  (Last Edited: 2015-03-16 12:22) Reply | Quote
ollaxe

Avatar

Member for: 4106 days
Location: Sweden
Status: Offline

#66942
poodlecock wrote:
Allow me to take a moment to apologize for everyone's disrespect in this thread, including my own.


Yeah, I'd also like to apologize.

If you want to learn how to use famitracker, 8BitDanooct1 made a really great tutorual back in 2010 on how to use it; that's how I learnt how to use it. It's kind of old now, but not outdated. Here's a link to the first part!

Posted: 2015-03-16 13:22  (Last Edited: 2015-03-16 13:23) Reply | Quote
Stratelier



Member for: 4363 days
Status: Offline

#66944
Church_Manner wrote:
Wow! That's really good! The vibrato really makes it sound like whistling! And the banjo part sounds like a banjo too!

I know you said you avoid DPCM, but I think this would sound even more amazing if you used it! And also the noise channel for the hi-hat. But again, wow. I was going to make this song my first one but...er...I give up. lol. I'll pick something else because I won't be able to top this.


One of the benefits to posting the FTM file is that you can dive into it and really analyze how it works. For example, the 'banjo' is really just a 12.5% pulse wave with a rapid decay volume envelope (which is what gives it that 'plucked' sound; this is a common type of envelope to use for percussion-type instruments too). You should hear the MMC5 version (which includes the banjo, percussion, and piano -- there's really no reason in particular I left out the percussion on this version) but I am not still done with that yet.

_______________________
Where to find me:
YouTube: http://youtube.com/user/stratelier
DeviantArt: http://stratadrake.deviantart.com/
Posted: 2015-03-16 14:53 Reply | Quote
danooct1

Avatar

Member for: 6260 days
Location: Dallas, TX
Status: Offline

#66946
Church_Manner wrote:
Wow! That's really good! The vibrato really makes it sound like whistling! And the banjo part sounds like a banjo too!

I know you said you avoid DPCM, but I think this would sound even more amazing if you used it! And also the noise channel for the hi-hat. But again, wow. I was going to make this song my first one but...er...I give up. lol. I'll pick something else because I won't be able to top this.


you can get really accurate/silly with expansion chips if you don't always want to go the 2a03 route.

attached is a version of the song nicetas made five years ago when the VRC7 was first introduced into famitracker

slider nicetas 3.5.ftm - best suited for version 3.5 of famitracker. FTM was made for this version and volume levels will be the way nicetas intended. also in this version the way pitch slides were handled was reversed, so this will sound wrong if opened in any version other than 3.5.

slider nicetas.ftm - will work fine with the latest version of famitracker, but volume levels will be off (as the VRC7 patches and volumes were updated to be more accurate to the hardware).

_______________________
NO LONGER BREAKIN THE LAW
Attachments:
slider_nicetas.ftm (30 Kb)
slider_nicetas_3.5.ftm (35 Kb)
Posted: 2015-03-16 19:19 Reply | Quote
Church_Manner

Avatar

Member for: 4064 days
Status: Offline

#66949
I might stick around for a while guys. I've been wanting a way to write 8-bit music for a while now, and the only thing I've found that came close to this was this program that I had to actually run on an emulator that was uber complicated.

Posted: 2015-03-16 20:50 Reply | Quote
poodlecock

Avatar

Member for: 4807 days
Location: !wow
Status: Offline

#66950
Church_Manner wrote:
I might stick around for a while guys. I've been wanting a way to write 8-bit music for a while now, and the only thing I've found that came close to this was this program that I had to actually run on an emulator that was uber complicated.

NTRQ or LSDj? I found NTRQ as a cute novelty but always hated LSDj...

Posted: 2015-03-16 23:20 Reply | Quote
Church_Manner

Avatar

Member for: 4064 days
Status: Offline

#66957
@poodlecock I think it was NTRQ. Not having a controller to work with was part of my problem.

@anybody Is there a way to make a quicker change than what the sequence editor allows? It seems to be in 16 millisecond increments, but I have an idea that will only work if the increments can vary.

Page 2 of 3 Sort: Goto Page: << Previous [1] [2] [3] Next >>