Funny how you edit all your statements after my answer. You're not making it better.
But enough of that, at the original poster again:
Story (at least the synopsis) is fairly easy to write, so I have two questions:
1) Do you have any concept of the gameplay, the core mechanics and the unique selling points? Or do you just have in plan "run to the right and 'stomp on / shoot an assortment of random things that can hurt you'? Is it even gonna be a sidescroller, a top-down shooter, ...?
2) Do you have a piece of concept art, a single asset (Player sprite, background tile, ...) or even a particular artstyle in mind?
As I said - making a game is hard work and without a plan or dedication from your side, I'm not willing to spend my time on a project as complex as a videogame.
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The purpose of a programming language is to protect the computer against the programmer.
First tip right off the bat: Don't let MiniMacro help you with the music. Nothing personal, but I've been trying and help him for a good time now and I have to say - sorry - that stuff isn't quite as professional as it'd need to be.
This is some quite helpful advice here. I suggest you follow this tip. PLEASE DO M8
Anyway, not sure why we're still taking MiniMacro seriously guys. He doesn't take us seriously either so why should we? -_- Just leave already dude, we don't need you here. :) :) :) :) :) :) :) :) :) :)
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moving away from minimacro, why dont you try using Unity 2d for the game? there's a free version, and it's pretty easy to pick up as long as youre willing to learn minimal c#.
game maker 8 pro is also pretty good, much better for platformers imho, and GML is easier then c# and is similar to javascript, and the room editor makes for easy game making.
Honestly, and this is a fair opinion, I don't think being proficient in scratch qualifies someone to develop a decent game.
eh, scratch can be good if you know how to use it. not actual programming, but its something. http://scratch.mit.edu/projects/31113926/
(thats both an example and a shameless plug to one of my older games btw)
Well all I Essentally Needed was for someone to Do the Story and The Whole Programming Mumbo Jumbo Thing! and If you can do that i will be happy!
. . . did you seriously just say that? Are you bloody serious or is this some kind of crude joke?!
That's like saying "Hey guys I want to build a skyscraper not much to do I already got two doorhinges!!"
Get some experience programming. I'm serious. Try and move a fucking dot around the screen that has basic velocity, speed and position programming in any programming language you like.
Also, you expect anyone to pour countless hours of their life and possibly thousands of lines of code, tile graphics, sprite sheets and loads and loads of hard work into a thing that has probably no chance of ever becoming a thing so some random person on the internet is "HAPPY"?
Do you have any idea of the financial scale of this? Sure, I can create an engine for you. I'm learning programming in university and I can create a game with enough time. Let's say you pay me 10 bucks an hour. That's very little for a programmer, but let's imagine I'm a nice guy. An engine programmed by one guy might take a few months to create, enemys will take some more time. If I get to work 4 hours a day (I'm having university) and let's just make this an example of 4 months dedicated to the project.
Cost for programming alone: 4 months * 30 days/month (about numbers) * 4 hours/ day * 10 bucks an hour. We're at roughly 4800$ worth of work for programming alone. You also need an artist, a storywriter, gameplay testers and god knows who else if you want to take this seriously.
This isn't really as much of an offer as it is an example to show you: Game developement is not something "for fun" you can pick up and drop like a rock as soon as you're done. It isn't a fun little toy.
If you want to create something, it takes work and dedication.
I personally take "The Whole Programming Mumbo Jumbo Thing!"-Expression as quite an insult to game programmers, developers and even players involved in the creation of a serious videogame.
Learn how this works, get an idea of the resources required and I may help you. As of right now, I see no chance of this project ever lifting off. Sorry.
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The purpose of a programming language is to protect the computer against the programmer.
I personally take "The Whole Programming Mumbo Jumbo Thing!"-Expression as quite an insult to game programmers, developers and even players involved in the creation of a serious videogame.
Learn how this works, get an idea of the resources required and I may help you. As of right now, I see no chance of this project ever lifting off. Sorry.
Yeah, it is sort of upsetting to know how hard it is for "naive" people to understand programming. I mean, if my buddy built and drafted houses for a living, which I know nothing about, I could definitely understand the amount of effort and skill necessary to do that. But not a lot of people understand programming, especially in lower leveled languages, so it's difficult for them to look at it the same way as somebody experienced would because it's sort of a "magic" concept to them.
I personally take "The Whole Programming Mumbo Jumbo Thing!"-Expression as quite an insult to game programmers, developers and even players involved in the creation of a serious videogame.
I am a programmer and I am offended by this too.
Get on your senses already. I already tried making a small game just for fun which didn't do much but it was playable. Guess how long it took to get it there...
Over a month, countless hours spent per day, just to make a small thing that you could play for a few minutes.
Game programming is one of the hardest disciplines in the software development world. It's not something you just make out of pure ideas. You really gotta know what you're getting into before even thinking about making a game. As Alexander said, you are also going to need a team who can create the rest of the assets for the game if you can't do it alone (i.e. 2147483647% of all cases), and even then it can take really long to have a playable demo available for others.
So yeah, you'll either need to hire someone to do all this stuff (and work on it yourself too), or just make it all on your own and devote an enormous chunk of your time to learn all that's necessary to create a game (which can take long, depending on how fast you learn).
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Nothing offends me more than "naive" people going about and saying they like ice cream. Honestly, if you haven't even practiced the methodology of producing ice cream bottom up, then you have no right to just enjoy it. People spend years taking courses on the topic and still can't understand it properly because it's a lot more than meets the eye, or mouth, rather.