ollaxe wrote:
If you change the engine speed of an FTM to a custom one and the export it to an NSF, will the NSF-players that I play it on automaticly change engine speed too?
I don't believe they do. I'm probably talking out of my ass but I think it's because the NSF code that famitracker uses is always run on the vblank, so it's always whatever refresh rate your NSF player thinks is right.
The problem from what I understand is that the NES doesn't really have that many things to hook the player update to! There's the vblank interrupt, and maybe the DPCM interrupt if you don't use the DPCM channel, but other than that...
I've tried playing some non-standard-speed NSFs in my NSF player and none of them play at the right speed, so.