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(VRC6) Clock Town Posted: 2015-04-25 23:19 Reply | Quote
MechaGrapefruit

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#68425
Majora's Mask is my favorite LOZ game, so this happened. As a disclaimer, I did see this video first (https://www.youtube.com/watch?v=8wWk8Ljf21s), but the only thing that honestly affected my cover from it was its use of triangle toms to pitch the percussion a bit.


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clock_town.ftm (26 Kb)
Posted: 2015-04-25 23:23 Reply | Quote
MechaGrapefruit

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#68428
Posted this twice for some reason, and without the attachment on the other post. Is there some way I'm missing to delete posts?


Posted: 2015-04-26 00:20 Reply | Quote
littlelamp100

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#68432
this is bretty gud nice job
PM jsr about it

Posted: 2015-04-26 03:01 Reply | Quote
nintendude8

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#68435
this is pretty grape

Posted: 2015-04-26 05:44  (Last Edited: 2015-04-26 05:44) Reply | Quote
CheeseGuy99

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Location: Amarillo, TX
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#68442
nintendude8 wrote:
this is pretty grape


*fruit

*mecha

But seriously. I've waited for this a while now. I thought I might have to do it myself (UGH) but NOPE. MECHAGRAPEFRUIT TO THE RESCUE. This is awesome, though. Really captures the feel of the original.

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RE: (VRC6) Clock Town Posted: 2015-04-26 13:49 Reply | Quote
OzzyKingofKings



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Location: Texas, USA
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#68453
Sounds nice. MM's probably my favorite Zelda as well (though not by much); its grotesqueness is strangely beautiful.

If you fiddle with it enough I think there's a way to make the drum hits more accurate; the pitched component falls somewhere around a slightly sharp F#2 and does not waver (i.e. no sliding like you have it in the triangle). Making it sound natural might not be possible, though...

Also, sounds like a couple of wrong notes in the saw triplets of the second section. Speaking of which, the first section has some idling channels and it might be possible to put the triplets there somehow (they're there in the original, after all). And the third section is missing a harmony line.


nintendude8 wrote:
this is pretty grape

10 Minute Timeout Ban: Pun is too topical. :-P

Posted: 2015-04-27 07:57  (Last Edited: 2015-04-27 07:57) Reply | Quote
Dwedit

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#68480
What's up with the F02 and F04 near the end? It breaks the loop.

RE: (VRC6) Clock Town Posted: 2015-04-27 08:10 Reply | Quote
MechaGrapefruit

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#68481
I can't honestly explain the speed changes there at the end. Huh.
Here are some edits, with triplets in the first section and the aforementioned issue rectified.


Attachments:
clock_town.ftm (28 Kb)
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