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FamiTracker > General > Source and development > WIP Owner: jsr New post
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Posted: 2008-08-14 01:26 Reply | Quote
Dave
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#1540
^^^ signed. it's why I thought MMC5 and sunsoft chip would be supported first. from the perspective of the tracker i guess it'd be easy to add them, but yeah, no idea about NSF code. that's probably the hardest/most time consuming part of developing the tracker.

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Posted: 2008-08-22 02:28 Reply | Quote
jsr
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#1563
Dafydd: What's taking time? Well, real life stuff in general. Besides studying, I do have other interests and projects that has to share the same small time left. Also, this project has kind of reached a level of complexity where it affects development speed. (Recently had problems with the NSF exporter, and it took days until I could sort that out).

Regarding the choice of external channels: it wouldn't differ much in work between MMC5 and VRC6 since both are much like the internal APU (small exception for the sawtooth channel). Live emulation is already done and taken from my NSF player, most of the work is to add it to the tracker interface (instruments, channels and file saving/loading). NSF programming is also a big part of it. As I've seen the player code being used in games, it's important to make it possible to separate VRC6 code from the default channels.

And having said that, a small status report: I've actually been doing some development now in the recent days (as I got some side requests), and right now it looks like this; improved song editor and better VRC6 support in the tracker. Instruments are almost working and it's possible to save & load files, most of the part left is to adjust some of the channel effects for VRC6. Still nothing in the NSF, but I imagine it'll only take a day or two to accomplish a working version (when I just get to doing it).


Posted: 2008-08-22 15:56  (Last Edited: 2008-08-22 15:57) Reply | Quote
Dafydd

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#1566
Got it, jsr, thanks for replying. My life is just like that, too, and I too have projects (both serious and hobby ones) that others are waiting for me to finish

Posted: 2008-08-25 11:42 Reply | Quote
Kizul

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#1573


Posted: 2008-08-30 00:32  (Last Edited: 2008-08-30 00:34) Reply | Quote
Kuhneghetz

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#1589
Cool that you added teasers of the VRC6 and VRC7 expansions.
I'll look forward to the next version.

I did notice a flaw on the VRC6's instrument editor. I'm not sure if this happens to other users.
http://img294.imageshack.us/img294/8554/buggy6.jpg
That bug also occurs on instrument editors from imported midi files.

I also hope you'll add a feature to use multiple sound expansions someday. Now you can only use VRC6 or VRC7.

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Posted: 2008-08-30 11:46  (Last Edited: 2008-08-30 12:10) Reply | Quote
Kizul

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#1590


Posted: 2008-09-12 02:11 Reply | Quote
jsr
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#1642
A new update
Fixes a problem with some files that didn't work after exported to NSF, and; VRC6 file save/load works! (Files saved in this version can't be opened in earlier versions!)
VRC6 should have only some minor bugs left (I hope) and I've started working on the NSF code (still not functional).

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Posted: 2008-09-12 12:19 Reply | Quote
Dafydd

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#1645
Happy to hear it. *yes yes yes yes YES!*

Posted: 2008-09-15 04:37  (Last Edited: 2008-09-15 04:41) Reply | Quote
Hamtaro126



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#1655
jsr wrote:
A new update


Everytime I load a FTM file that was saved using the latest beta seen above, It crashes while loading.

That is one of the bugs.

Posted: 2008-09-15 08:11  (Last Edited: 2008-09-15 17:31) Reply | Quote
Kizul

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#1656



Attachments:
Breakaway.ftm (10 Kb)
Fire Field-2.ftm (7 Kb)
Fire Field.ftm (7 Kb)
Posted: 2008-09-15 19:14  (Last Edited: 2008-09-15 23:20) Reply | Quote
Dafydd

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#1661
Are the Fire Field ones what I think they are (F-Zero covers)?

I'm liking the new FT icon, by the way.

Bug: When you want a channel to play solo, you double-click an instrument and then all mute, and they turn red. Right? Well, the VRC instruments are always red if the DPCM channel is, and always yellow if the DPCM channel is, regardless if they're actually muted or not. Odd. Also VRC square waves won't shut up after key release! And the G effect don't seem to work on them. I love seeing this implemented though, and I hope there will be a new official release soon, complete with VCR6 NSF export capabilites.


Attachments:
test.ftm (8 Kb)
Posted: 2008-09-15 23:29 Reply | Quote
jsr
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#1662
Kizul: Breakaway loads for me, so the file is not broken. Problem is probably some uninitialized memory in the load routines, I'll check it.

But the other files seems to be broken. See if you can find and load the automatically created .bak file. Also, any files saved with VRC6 enabled in any earlier betas are broken. VRC6 saving did not work in those.

Dafydd: Channel muting/unmuting for VRC6 is working but not displayed correctly. But I don't have the release bug, something you need to do first?

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Posted: 2008-09-15 23:55  (Last Edited: 2008-09-16 00:03) Reply | Quote
Dafydd

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#1664
Something I need to do first?... Well, when I start the song, and then STOP it again, the notes stop playing. The note stops playing on any other channel after release (including the VRC6 sawtooth channel). What do I need to do?

EDIT: Oh, you mean if it only happens after I've done something particular... no, nothing. Just start up FT, create a VRC6 instrument and play a note on one of the square channels.

EDIT2: Ok, restarted FT and the release bug is gone. I'll tell you when it happens next time. I think it was when I was changing the duty cycle settings for the sawtooth channel, actually, and after that all of the VRC6 instruments did it.

Here's another little ftm, btw. I have to say, giving a VRC6 channel a duty cycle envelope like | 0 1 2 3 4 5 6 7 6 5 4 3 2 1 makes it sound like a really badass trance synth. Awesome!


Attachments:
popcorn.ftm (6 Kb)
Posted: 2008-09-16 09:27 Reply | Quote
Kizul

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#1668


Posted: 2008-09-16 11:31 Reply | Quote
Dafydd

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#1672
Too bad they were corrupted. Are you sure you can't open them in any previous version of FT? Post the old version, or the new version when you've made it (again), I'd like to hear it. It'd be cool with an F-Zero project where all of the songs from that game are (accurately) made into NSF songs.

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