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FamiTracker > General > FamiTracker Talk > Famitracker 0.3.5 beta Owner: jsr New post
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Posted: 2010-04-11 01:30 Reply | Quote
TechEmporium

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#5407
I found yet another flaw; this appears both in the beta & the current stable version.

When you compile an NSF file, if one of your songs use the Dxx effect to branch to line xx of frame 00, certain sound channels go corrupt.

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Posted: 2010-04-11 02:42 Reply | Quote
Rushjet1
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#5418
Shiru wrote:
However, as far as I remember, he did it in MML, not in the tracker.


actually for all those, I used MOD2PSG2. In MML doing the drums and bass on the noise channel like that would be a huge pain.

Posted: 2010-04-12 00:36  (Last Edited: 2010-04-12 00:37) Reply | Quote
KuroBit

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#5443
I didn't realize VRC7 NSF exporting was working now o_o. Thanks!

But I also found a small issue. The Sxx (Note cut in xx frames) doesn't get saved when exporting to a NSF file, so it plays as if it's not there.

Posted: 2010-04-23 12:46 Reply | Quote
CracKman

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#5890
There is a problem exporting or importing instruments with DPCM data
A pickbass instrument from archive from the last post is not loaded fully after exporting it and importing it to a new song

Posted: 2010-04-23 14:32 Reply | Quote
ElHuesudoII

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#5893
KuroBit wrote:
I didn't realize VRC7 NSF exporting was working now o_o. Thanks!

But I also found a small issue. The Sxx (Note cut in xx frames) doesn't get saved when exporting to a NSF file, so it plays as if it's not there.

It exports fine on this computer...

Posted: 2010-04-24 19:37 Reply | Quote
Doommaster1994

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#5915
There should be a reverb/echo command. I know you can just simply copy and paste onto the second channel but sometimes you have to write at a very fast tempo to write the reverb you want. Just a suggestion.

Posted: 2010-04-24 19:43  (Last Edited: 2010-04-24 19:44) Reply | Quote
Shiru



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#5917
Auto-echo was requested a few times. You should understand that for now it was actually implemented only in Neil Baldwin tools, there are no chip or other trackers with auto-echo on the note text level (there are modern ones with actual reverb/delay, though).

Posted: 2010-04-24 22:19 Reply | Quote
tssf



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#5919
Well, it was implemented in some Game Boy Color sound tools like MuSyX, but obviously those aren't made available to the public, and is completely irrelevant to NES music creation.

Posted: 2010-04-24 22:40 Reply | Quote
TechEmporium

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#5921
On top of it, the 2A03 chip is quite simplistic when compared to other sound chips (with respect to how the original NES consoles were constructed).

That said, you can produce an echo sound by copying the same tune to both square wave channels (with good volume envelops) & offset all the notes of one channel down one space.

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Posted: 2010-04-24 22:40 Reply | Quote
Doommaster1994

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#5922
Why aren't they available to the public?

Posted: 2010-04-24 22:51 Reply | Quote
Axl

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#5923
I don't know if this is normal for the beta, but I've realized that there are not presets for the expansion chips

I'm sorry if this was already posted :/

Posted: 2010-04-24 22:55 Reply | Quote
tssf



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#5924
Doommaster1994 wrote:
Why aren't they available to the public?


They were official development tools released by Nintendo, developed by Factor 5. They were for the Game Boy Color..actually it was Game Boy Advance but the example I heard was using the GBC chip.

Posted: 2010-04-24 22:58  (Last Edited: 2010-04-24 23:03) Reply | Quote
Shiru



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#5925
TechEmporium wrote:
That said, you can produce an echo sound by copying the same tune to both square wave channels (with good volume envelops) & offset all the notes of one channel down one space.

Having just two channels with controllable volume, this kind of echo could be used only when second channel is free. We speak about auto echo which is the single channel echo, it inserts feedback notes in pauses between the notes on the channel, if feedback volume is higher than volume of the note. It is doable by hand, but it is tedious work, and auto echo could produce better result with no work at all (in exchange for CPU time and large amount of RAM). Neil Baldwin's implementations (1, 2) shows pretty impressive results. The only drawbacks I can see from composer's point of view is that auto echo is less controllable, and it makes the sound somewhat 'uniform' (specific echoing is usually distinctive feature of different composers). However, auto echo does not cancel possibility of manual echo, so it is good thing which is would be nice to have.

Posted: 2010-04-25 05:59 Reply | Quote
elsh



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#5934
Shiru wrote:
Auto-echo was requested a few times. You should understand that for now it was actually implemented only in Neil Baldwin tools, there are no chip or other trackers with auto-echo on the note text level (there are modern ones with actual reverb/delay, though).



there was a thread on 8bitcollective a while back in regards to the Niel Baldwin echo effect, it was also posted on the request list here, but he has offered the code to jsr to implement it in famitracker. so im assuming all he needs to do is ask for it.

Posted: 2010-04-25 07:44 Reply | Quote
Doommaster1994

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#5936
Maybe they'd let me have the program? I have a couple of development sequencers that weren't released.

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