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FDS Waveforms Posted: 2010-03-30 02:43  (Last Edited: 2010-03-30 02:47) Reply | Quote
ElHuesudoII

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#5093
I ripped a few waveforms from a few FDS game soundtracks. I present them here as Famitracker instruments "ready to use" (not really, since I don't have the modulation data; but I couldn't find it anywhere...)

They, of course, only work in the 0.3.5 beta. There are a few repeated waveforms, but I decided to include them for the very sake of completion, with the name of the game I ripped them from (For example, Falsion and Gyruss share lots of waveforms, but I included both files despite the repeating).

I hope they're helpful, there are more to come soon.


Attachments:
fdswaveform.zip (10 Kb)
Posted: 2010-03-30 04:03 Reply | Quote
TechEmporium

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#5095
Once I do a full switch to FamiTracker 0.3.5, I'll really find this helpful. I'm sure that many, MANY others will find this useful.

Thanks for the waveforms.

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Posted: 2010-03-30 04:19 Reply | Quote
vgthing

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#5096
Just out of curiosity, how did you rip them? The most I could do was examine the waveforms in an emulator...

Posted: 2010-03-30 05:55 Reply | Quote
ElHuesudoII

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#5101
It's quite a simple (and silly) method, really: Run the NSF file in NSFplay and right click on the FDS channel on the Keyboard window, copy, paste on the Notepad, you should see a bunch of numbers (you should know where we're going now), re-copy and paste (I don't know why I couldn't just paste it directly, it just wouldn't) on the waveform MML textbox on the instrument settings, and there you have it!

Posted: 2010-03-30 06:14 Reply | Quote
vgthing

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#5103
Never would've thought of that... Too bad I'm running Vista and it won't work.

Posted: 2010-03-30 06:16  (Last Edited: 2010-03-30 06:23) Reply | Quote
ElHuesudoII

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#5104
That's why I'm here, me and my collectionist personality to the rescue!

I got more FDS and N106 soundfiles today, so I'll get cracking and post some more soon.

EDIT: The N106 soundchip manages wavetables in a different way than FDS, now that I take a look at it. I'll try to convert them to FDS too (Megami Tensei II has very interesting waveforms), but only after I'm done with the FDS ripping.

Posted: 2010-03-30 11:36 Reply | Quote
Dave
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#5107
here's a good tip for FDS waves:
as you may know, the highest note you can use on the FDS channel is G#5. that's considerably lower than the 2a03 squares. however, you can get around this by editing the waves - by halfing their length and duplicating them. take the MML for a wave, keep a number, delete a number, keep a number, delete a number, and so on. you'll then have 32 numbers, which you then just copy+paste to get 64 numbers again. now you'll be able to hit higher pitches. there may be a very slight detriment to the timbre in lower registers but in the higher registers it's undetectable.

ElHuesudoII wrote:
Run the NSF file in NSFplay and right click on the FDS channel on the Keyboard window, copy, paste on the Notepad, you should see a bunch of numbers (you should know where we're going now), re-copy and paste (I don't know why I couldn't just paste it directly, it just wouldn't) on the waveform MML textbox on the instrument settings, and there you have it!


you were able to copy the numbers right out of NSFplay? when i was trying a couple of months back, i wasn't able to actually copy+paste, and had to write out ALL the numbers manually :I. i was using NSFplug i think, i wonder if there's any difference... shouldn't be right?

anyway, nice job collecting the waves. shame famitracker doesn't currently allow you to import multiple instruments at a time.

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Posted: 2010-03-30 12:39 Reply | Quote
CracKman

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#5109
Dave wrote:
when i was trying a couple of months back, i wasn't able to actually copy+paste, and had to write out ALL the numbers manually :I. i was using NSFplug i think, i wonder if there's any difference... shouldn't be right?
Try right clicking the channel name and then "Copy wave data to clipboard"

Posted: 2010-03-30 13:25 Reply | Quote
Dave
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#5110
son of a bitch :p
thanks

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Posted: 2010-03-31 06:44 Reply | Quote
ElHuesudoII

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#5134
These are the rest of the waveforms I've been able to obtain as of now.

I'm missing an UPA waveform that I didn't bother to obtain much as it gave me a headache... sorry.

I also include a few waveforms I obtained from nameless NSFs I found lying around (they are the Unknown ones on the file), although I think they are Konami games (for they had the Konami jingle at the end of the file).

If I find more soundfiles I'm missing, I'll make a third issue.


Attachments:
fdswaveform2.zip (13 Kb)
Posted: 2010-04-12 04:46 Reply | Quote
Doommaster1994

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#5446
Dude, thanks a bunch. I've been wanting the 'bells' from the Zelda II game and now I have them. Thanks a bunch.

Posted: 2010-04-24 15:53 Reply | Quote
nintendude8

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#5909
i right click and it doesnt work

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Posted: 2010-04-24 19:02 Reply | Quote
Doommaster1994

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#5913
You need to right click on where it says "FDS" that's next to the checkbox. Also I got a N106 wave from Rolling Thunder. If Famitracker got N106 support I would do the soundtrack to that game. As of now though, I'm doing an NSF to Michael Jackson's Moonwalker because I thought it would be a fun little thing to do.

Posted: 2010-04-25 20:31 Reply | Quote
nintendude8

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#5949
oh i see

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