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FamiTracker > General > Source and development > N106? Owner: Doommaster1994 New post
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Posted: 2012-02-07 12:36  (Last Edited: 2012-02-07 12:37) Reply | Quote
jrlepage
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#29891
They're virtually the same chip, sharing for the most part the same mappers and functions etc.; the only real difference between the two (and a very relevant one in our case) is that the N163 actually includes expansion audio, which the N106 doesn't,

Posted: 2012-02-07 13:55  (Last Edited: 2012-02-07 13:56) Reply | Quote
Dave
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#29894
so, like the SUNSOFT5B and 2C33, another case of mistaken identity by player and plugin authors~

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Posted: 2012-02-07 14:35  (Last Edited: 2012-02-07 14:36) Reply | Quote
jrlepage
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#29895
Pretty much, yeah. All the cool kids are calling it the N163 nowadays~~ Frankly I'm amazed it took so long for people to realise the error of their ways - the Nesdev Wiki has been telling it like it is for over a year now.

Posted: 2012-02-07 14:57 Reply | Quote
skinnyhead2000

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#29896
WHO CARES WHAT THEY CALL IT WE'RE GONNA GET IT SOON :O

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Posted: 2012-02-07 15:48  (Last Edited: 2012-02-07 15:50) Reply | Quote
jrlepage
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#29898
skinnyhead2000 wrote:
WHO CARES WHAT THEY CALL IT WE'RE GONNA GET IT SOON :O

People like Dave and myself do, or so it would seem.

And I've already got it. Well, the old version, not the new, upcoming one. But still.

Posted: 2012-02-07 17:06 Reply | Quote
MovieMovies1

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#29899
OMGOMGOMGNAMCO163ISGONNABEHERESOON!

Posted: 2012-02-07 17:22 Reply | Quote
Doommaster1994

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#29900
I kinda got OCD to call it N106. I've grown used to it. But who cares what you call it. AVGN might say, "Call if N1Fuckfarts if you want."

Posted: 2012-02-07 17:58 Reply | Quote
jsr
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#29902
The reason it was called Namco 106 initially is because that was the name in the original RE document by goroh, which also described the sound registers. I didn't discover the new name until it was labeled 163 in Nestopia, but that seems to be the accepted name. Honestly I have no idea where either name comes from anyway, I checked some PCBs but I don't see it printed anywhere.

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Posted: 2012-02-07 19:23 Reply | Quote
skinnyhead2000

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#29904
Namco 101 with jsr. B)

So you're all done with the expansion chip? I can't wait to make something with it.

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Posted: 2012-02-07 19:26 Reply | Quote
Peladon



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#29905
I'm also interested to do something with the Namco sound chip.

Posted: 2012-02-07 21:50  (Last Edited: 2012-02-07 21:50) Reply | Quote
Doommaster1994

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#29907
There's an N106 (Yes, I am still going to say N106 instead of N163) game I've always wanted to do a cover of (I already did the 2A03 US version). I'm not saying what it is though because I don't want anyone to get to it before me. Though I don't think anyone else will cover the game.

Posted: 2012-02-07 22:38 Reply | Quote
skinnyhead2000

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#29910
TOO LATE I COVERED EVERY SINGLE SONG IN THE UNIVERSE

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Posted: 2012-02-07 22:48 Reply | Quote
Raijin

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#29911
So basically, N163 is a variation of the N106 that actually used the extra audio. Same for the SN5B, which is a variation of the FME7 that used the extra audio. Pretty simple.

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Posted: 2012-02-08 02:44 Reply | Quote
ElHuesudoII

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#29922
Well I don't care what's it called, I wanna get my hands on it.

Posted: 2012-02-08 09:51 Reply | Quote
Kreese

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#29927
Oh there it is! The 163-chip:
http://bootgod.dyndns.org:7777/profile.php?id=2303
and here:
http://bootgod.dyndns.org:7777/profile.php?id=1820


And here: on the backside of the PCB:
http://bootgod.dyndns.org:7777/profile.php?id=1835

How does these expansion chips work...

Would it be possible to make some kind of PCB designed for the NES that actually worked on a NES with extra sound? If it's possible would it be different compared to using the PowerPak (I don't know if N163 is supported on the PowerPak)?

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