Journey to Silius "chime" sound - track 4 Posted: 2010-07-31 01:44
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Sivak
Member for: 6673 days Status: Offline
#8218
I'm using the NSF. This is the song for level 3. Around 0:38, there's a sorta "chime" sound going on with a 50% square wave. Anyone have any insight into how this was done?
Thanks.
Posted: 2010-07-31 01:57 (Last Edited: 2010-07-31 12:45 )
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tadpole
Member for: 7122 days Location: Renton, WA, USA Status: Offline
#8219
nevermind, nicetas_c's will be more accurate
RE: Journey to Silius Posted: 2010-07-31 02:07 (Last Edited: 2010-07-31 06:09 )
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Mex
Member for: 6051 days Location: Victoria, British Columbia Status: Offline
#8220
This is nowhere near accurate, but it should be helpful.
Attachments:
bellver2.ftm (15 Kb)
Posted: 2010-07-31 06:01 (Last Edited: 2010-07-31 06:06 )
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nicetas_c
Member for: 5992 days Location: AB, CA Status: Offline
#8224
The volume envelope for the first G and C is [14 11 8 5 4 3 10 6 3 3 3 7 4 3] and the one for the second G and D is [14 11 8 5 4 3 10 6 3 3 3 7 2]. There is a pitch envelope for the first G as well: [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 3 3 -3 -3 -3 -3 3 3 3].
Attached are the instruments.
Attachments:
jts2.fti (0 Kb)
jts1.fti (0 Kb)
Mex
Member for: 6051 days Location: Victoria, British Columbia Status: Offline
#8225
edited my version for good justice
thanks nicetas
Posted: 2010-07-31 12:17 (Last Edited: 2010-07-31 21:52 )
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Ryukenden
Member for: 6250 days Location: Russia,South Ural,Chelyabinsk Status: Offline
#8227
My variant.But to convert him in NSF by FT 0.3.6 beta.
FT 0.3.5 is working incorrectly.
_______________________
8-BIT MUSIC FUN
Attachments:
bellver2.ftm (14 Kb)
Sivak
Member for: 6673 days Status: Offline
#8542
Thanks for the volume envelope guys. I actually used this in a song for my game.
It appears in this thread, the one for the ice caves: http://famitracker.shoodot.net/forum/posts.php?id=1150