http://nesdev.parodius.com/bbs/viewtopic.php?t=4030
and
http://bootgod.dyndns.org:7777/downloads/UPD7755_UPD7756_UPD7757_UPD7758.pdf
I think it will be a good thing for extra sound used in games.
I'm not seeing any use in this and i'm seeing even less of a point in anyone providing support for something that was apparently only noticed just a week ago, which won't be compatible with -any- player, and likely not even in any emulator.
ADPCM is better than DPCM. I think 4-bit ADPCM at 8 kHz will usually sound better than 1-bit DPCM at 32 kHz (at least, it shouldn't sound worse), and it will take up the same amount of memory. And then of course you could choose a sampling rate higher than 8 kHz, getting better sound at the expense of more memory.
It also allows more flexibility... you cannot approximate a square wave at all using DPCM, but you might be able to get something using ADPCM.