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FamiTracker > General > FamiTracker Talk > Making Mega Man music in FamiTracker Owner: tssf New post
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Making Mega Man music in FamiTracker Posted: 2009-01-07 15:53  (Last Edited: 2009-01-07 17:18) Reply | Quote
tssf



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Location: Victoria, BC
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#2223



Attachments:
MegaManInstruments_jan6.rar (66 Kb)
Posted: 2009-01-08 04:45  (Last Edited: 2009-01-08 05:28) Reply | Quote
Sivak

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#2224
Any chance of having the Mega Man 4 style percussion? I don't plan to change my instrument style for my game, but maybe for a future game.

Skull Man comes to mind.

Posted: 2009-01-08 06:21 Reply | Quote
tssf



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#2225
I'll put together a skull man example tomorrow, it's running a little late tonight

Posted: 2009-01-08 13:33 Reply | Quote
Dafydd

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#2227
Cool!

Posted: 2009-01-08 21:47 Reply | Quote
tssf



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#2235
Here's your Skull Man example mod. I didn't do a full remake, just some example parts of the song.

Also included are some "wet" examples (Bubble/Splash..splash doesn't follow the original song, it follows Bubbleman's just to show Bubble Man's instrumentation as an example)


Attachments:
example9.nsf (5 Kb)
example8.nsf (4 Kb)
skull.ftm (7 Kb)
wetness.ftm (3 Kb)
Posted: 2009-01-08 21:56 Reply | Quote
Sivak

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#2236
Interesting. The main thing I always liked in Skull was that part where it had no lead and the percussion going. MM4's percussion always had that verbiness (not a word probably) to it

Posted: 2009-02-10 21:53  (Last Edited: 2009-02-10 21:54) Reply | Quote
Withdraw

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#2416
I am very new in the chiptune scene, and this is very profound information.

As I'm analyzing the volume levels in these samples, I just close my eyes and picture the musicians at work in the programming room 20 or so years ago when the tunes went no further than that small room in Japan.



Posted: 2009-02-11 18:55 Reply | Quote
Nicktendo



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#2422
i think we should take it a step further and make some sort of database/wiki for all the instrument settings for all games...

as explained in my previous thread

http://famitracker.shoodot.net/forum/posts.php?id=374

Posted: 2009-02-11 19:13  (Last Edited: 2009-02-11 19:14) Reply | Quote
Withdraw

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#2423
That's a great idea, when I was at work, I was daydreaming about redoing some Demon's Crest and Breath of Fire music with Gargoyle's Quest/Red Arremer II instrumentation, or any Capcom NES title made in 1992.

Posted: 2009-02-11 22:11 Reply | Quote
Nicktendo



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#2427
I wonder what it would take to get it started...and if it would work best as a wiki.

Posted: 2009-02-11 23:13  (Last Edited: 2009-02-11 23:16) Reply | Quote
Dafydd

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#2428
Start by making a thread where the first post contains just about everything the wiki should. I don't see why a wiki should be necessary at this point.

I'd be willing to host a wiki for this purpose, should it be necessary.

RE: Making Mega Man music in FamiTracker Posted: 2009-02-14 06:30  (Last Edited: 2009-02-14 06:31) Reply | Quote
cycopl



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#2443
This is my first post on this board, so first of all I'll just say that I just started using Famitracker a few days ago and I absolutely love it! I've made a few chiptunes in MODplug using "borrowed" samples, but Famitracker is so much more fun to play with, and creates a much more authentic sounding song. I'm hooked.

Anyway, this thread really helped me get an idea on how to create different instruments with different sounds in famitracker, and I used a bunch of samples from the bank provided by tssf in creating my first famitracker module which can be found here:
http://cycopl.googlepages.com/plagiarisman01.ftm
(I named it that because I tried really hard to imitate the capcom/megaman style)

Also, I recognize the name TSSF from somewhere... Did you post music on RPGamer or UOSSHP (when it was still up)?

Posted: 2009-02-14 07:41  (Last Edited: 2009-02-14 07:46) Reply | Quote
tssf



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#2444
Yeah, I've been tracking for at least 10 years, heh. I posted on RPGamer, UOSSHP, UOSSMP, etc etc.. I am the same guy.

BTW, very nice song, especially for a first attempt. May I make a suggestion about your triangle tom? you're going way too complex with it. It's way more simple, and more megaman-esque if you replace your triangle tom code from this:

4 13 32 50 62 77 96 120 126 126 126 125 125 126

to this:

| 16

..it's way more simplistic, and it's more mega man-esque. Keep the note-cuts off them, I think that would work out better for that sound and style.

Also, you might want to watch your retriggering notes.. they're sort of blending into one note. A good way to avoid that, especially the way Mega Man 3 and up did it, is to make "Fade" instruments, and trigger them just before the retriggered note, so the fade will lower the amplitude of the square channel to a point where when the note plays again, it will sound like a new note. It's hard to explain, but check out my Plug Man example in that archive, and it'll give you an idea of what I mean.

Awesome work though.

Posted: 2009-02-14 07:46 Reply | Quote
Sivak

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#2445
One thing that I really like is that "retriggered" square found in Spark Man. I made up my own little variant of it (slightly different volumes) and it sounds good.

I used it in a few pieces in my game. It'll probably be used in others too.

Posted: 2009-02-14 08:10  (Last Edited: 2009-02-14 08:30) Reply | Quote
cycopl



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#2446
Awesome, thanks for the info TSSF! I made the change to my Triangle Tom and it sounds so much better now.

I think I get what you're talking about with the "fade" instrument for retriggering notes, it's the "Lead Echo" instrument in the Plug Man example, right? I'm gonna go ahead and try it out.

That's awesome that you're the same guy. I've been tracking for probably 9 or 10 years myself, but it was always just a hobby and I never really submitted anything to any websites. I have one song on RPGamer that I tracked like six or seven years ago, but that's about it. I know I downloaded a bunch of your songs back in the day though. Small internet.

Edit: Welp, I updated it. I made the tempo of the song too slow, so I don't have enough room to fit a fade instrument between the retriggered notes, so I just created a new instrument for each of the square waves, "Square 1 Short" and "Square 2 Short", and it definitely sounds a lot better now. Thanks again for the help.

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