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Shywolf's Cover Thread Posted: 2012-04-28 00:15  (Last Edited: 2012-04-29 19:26) Reply | Quote
Shywolf



Member for: 5652 days
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#34306
I'll be posting random covers in here from now on.

------

Here are my covers of the first and last stage themes from the MSX2 game Hydefos. Hope you enjoy them...


Attachments:
hydefos_stage1.ftm (9 Kb)
hydefos_stage5.nsf (12 Kb)
hydefos_stage5.ftm (21 Kb)
hydefos_stage1.nsf (8 Kb)
Posted: 2012-04-28 05:05 Reply | Quote
Fezuke

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Member for: 5558 days
Location: Le Gardeur, Quebec
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#34336
YES! Awesome work! Nice to see you.

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Posted: 2012-04-28 05:09 Reply | Quote
gyms



Member for: 5737 days
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#34337
These are some interesting tunes. Really hard to follow on the first listens, but I dig them after a few loops.

Posted: 2012-04-29 19:20  (Last Edited: 2012-04-29 19:22) Reply | Quote
Shywolf



Member for: 5652 days
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#34396
Thanks.

Here is a Namco 163 cover of "Doorway" from the X68000 game Laplace no Ma. It uses all eight channels, so it sounds pretty terrible in v0.3.8 beta 4 (even with only four channels switched on) as well as in beta 3, so you might as well just listen to the NSF.

...In which case, if you have NotSoFatso, you can set the N163 channel panning like so to match the the original:

Channel 8: 0
Channel 7: -127
Channel 6: 127
Channel 5: 0
Channel 4: 0
Channel 3: 127
Channel 2: -127
Channel 1: 0

Enjoy.


Attachments:
laplace_doorway.nsf (9 Kb)
laplace_doorway.ftm (9 Kb)
Posted: 2012-04-29 21:22  (Last Edited: 2012-04-29 21:22) Reply | Quote
jrlepage
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Location: Canada
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#34400
Quote:
It uses all eight channels, so it sounds pretty terrible in v0.3.8 beta 4 (even with only four channels switched on) as well as in beta 3, so you might as well just listen to the NSF.

This.

This is EXACTLY why FT should have a bloody switch to turn the N163 whine off.

Nice cover btw.

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Posted: 2013-08-06 21:13  (Last Edited: 2013-08-06 21:17) Reply | Quote
Shywolf



Member for: 5652 days
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#50352
Here is a N163 (4x) cover of 'Under' (last area theme, I think) from Phantasy Star II (Sega MD/Genesis).

Enjoy.


Attachments:
ps2_under.nsf (11 Kb)
ps2_under.ftm (21 Kb)
Posted: 2013-08-06 22:55 Reply | Quote
jrlepage
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#50354
Sounds great!

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Follow me on Twitter.
I record (some) NSFs on hardware. Feel free to request a hardware render.
Posted: 2014-02-22 20:14 Reply | Quote
Shywolf



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#54790
(long overdue) Thanks, jrlepage!

This time's a VRC7 cover of the third power-up BGM from Final Star Force. I think it came out pretty well, enjoy.


Posted: 2014-02-22 20:34 Reply | Quote
kingcandy



Member for: 4598 days
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#54795
these covers are great!

Posted: 2014-05-23 00:20  (Last Edited: 2014-05-23 04:49) Reply | Quote
Shywolf



Member for: 5652 days
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#57608
Here's a classical RP2A03 cover of Kickle Cubicle/Meikyuu Jima/Adventure Island's boss theme. It tries to be closer to the original arcade version than the official FC/NES port, which also has some wrong notes.

The percussive synth sounds and general scratchiness made a decent transition, I think. Recording of the arcade version provided for comparison.


Attachments:
kikcubic_boss.nsf (9 Kb)
kikcubic_boss.ftm (19 Kb)
kikcubic_00000004.mp3 (641 Kb)
Posted: 2014-06-09 18:40 Reply | Quote
Shywolf



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#58110
Done in about an hour. Stage 3's boss theme from Trigon/Lightning Fighters, covered on VRC7.


Attachments:
lgtnfght_stg3boss.ftm (24 Kb)
lgtnfght_stg3boss.nsf (12 Kb)
Posted: 2014-06-10 18:12 Reply | Quote
OzzyKingofKings



Member for: 4667 days
Location: Texas, USA
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#58143
These are pretty cool. The Kickle one did turn out well; I think overall the official FC/NES music is passable despite not being that well transcribed (though nothing sticks out quite as badly as the messed up bassline clashing with the one other sustained channel in the NES boss theme's opening... they dropped the ball on that one).

"Adventure Island" is a different game, isn't it? :-)

Posted: 2014-06-10 23:47 Reply | Quote
Shywolf



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#58152
Thanks.

OzzyKingofKings wrote:
The Kickle one did turn out well; I think overall the official FC/NES music is passable despite not being that well transcribed (though nothing sticks out quite as badly as the messed up bassline clashing with the one other sustained channel in the NES boss theme's opening... they dropped the ball on that one).

Irem's other ports for the system are similar, as far as being merely passable in the transcription/sound design. I guess they used a really basic sound driver, or just didn't spend enough time on them.

And, yeah... that part of the FC/NES version's intro. I almost laughed the first time I heard it.

OzzyKingofKings wrote:
"Adventure Island" is a different game, isn't it? :-)

I got that title from here, and just figured it was the European release name or something.

Posted: 2014-06-11 07:19 Reply | Quote
OzzyKingofKings



Member for: 4667 days
Location: Texas, USA
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#58175
Shywolf wrote:
I got that title from here, and just figured it was the European release name or something.


Huh, that's weird. Always knew Adventure Island as that wacky game with the shirtless dude who can get a skateboard and such. I wonder what they called that in Europe, then.
The Japanese title of KC translates to "Maze/Labyrinth Island," for what it's worth.

Posted: 2014-12-07 19:48 Reply | Quote
Shywolf



Member for: 5652 days
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#64230
Two covers this time:

undeadline68k_st9opm.ftm - N163 (4x) cover of ST9.OPM from the Sharp X68000 version of Undeadline (recording of the original is also attached).

ghouls_level3.ftm - something less obscure? N163 (4x) cover of Baron Rankle's Tower from Ghouls 'n Ghosts. Based on the arcade version.

I probably should've made and posted these in time for Halloween, instead, but alas...


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