This is not strictly Famitracker related, but the kind of person into Famitracker is likely also into music made under other sets of restrictions and algorithmic generations.
http://www.youtube.com/watch?v=GtQdIYUtAHg http://www.youtube.com/watch?v=qlrs2Vorw2Y http://www.youtube.com/watch?v=tCRPUv8V22o http://www.youtube.com/watch?v=aKMrBaXJvMs
viznut's series of music generated through very short C programs piping to a PCM output.
If you want to play with this yourself, there is a javascript applet that does the same thing as these programs except you write a line of javascript instead of a line of C: http://ibawizard.net/~thement/amen/
(Use without the S(t) function to get non amen break stuff)
One liner algorithmic music hint: Use the ? : operator (or logic equivalent to it) and the % (or >> ) operators to get different things to happen only at certain values of t. Try to get a power-of-2 structure over time. Try additive, subtractive, xor and whatever-else-comes-to-mind mixing. Don't forget this is PCM so, for example, the expression (t) makes a sawtooth component - and shifting between two values based on t modulo x being above a fraction of x will make a square wave component))
There's also this https://itunes.apple.com/gb/app/glitchmachine/id481359090?mt=8 but I have not tried it.
http://www.youtube.com/watch?v=Mv6o3QP47UU - NoisES. A program that takes a single square wave at a single frequency and applies different arpeggiations over it at different speeds until it is a blur of sweeps and tonal noise.
The left part plays 1 2 3 1 2 3 1 2 then advanced it forward a beat
The right part plays crash, kick crash, kick crash, over and over
Then you make both parts quieter so you don't get clipping errors
This is not very complex of course, I still need to experiment
EDIT: For fun, let's add some noise on top:
S(t%6138 + floor(t/16384)*4096)/1.6 + S((t%16384)%6138+59382)/1.6 + atan(S(t*3))*3
Then let's use binary & mixing instead of +:
S(t%6138 + floor(t/16384)*4096) & S((t%16384)%6138+59382) + atan(S(t*3))*3